C128 keyboard fixes, initial C65 keyboard support
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@@ -14,7 +14,7 @@ UDTIM:
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// after this time we have to reset the clock.
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inc TIME+0
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bne udtim_update_stkey // done with clock
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bne udtim_update_stkey // done with clock
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inc TIME+1
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bne udtim_clock_rollover
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inc TIME+2
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@@ -31,25 +31,33 @@ udtim_update_stkey: // entry to be used when interrupts are disabled
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// but I hope the mechanism below will be compatible enough.
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lda #$80
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sta CIA1_PRA // select all the rows except the last one
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sta CIA1_PRA // select all the rows except the last one
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#if CONFIG_KEYBOARD_C128
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ldx #$00
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stx VIC_XSCAN // connect all the extra C128 keys
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stx VIC_XSCAN // connect all the extra C128 keys
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#endif
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#if CONFIG_KEYBOARD_C65
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ldx #$00
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stx C65_EXTKEYS_PR // connect all the extra C65 keys
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#endif
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lda CIA1_PRB // read the keys
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lda CIA1_PRB // read the keys
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eor #$FF
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sta STKEY // store reversed state - to filter out anything vulnerable to ghosting
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sta STKEY // store reversed state - to filter out anything vulnerable to ghosting
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#if CONFIG_KEYBOARD_C128
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dex // puts $FF
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stx VIC_XSCAN // disconnect the extra C128 keys
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dex // puts $FF
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stx VIC_XSCAN // disconnect the extra C128 keys
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#endif
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#if CONFIG_KEYBOARD_C65
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dex // puts $FF
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stx C65_EXTKEYS_PR // disconnect the extra C65 keys
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#endif
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lda #$7F
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sta CIA1_PRA // select the last row (bit to 0)
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sta CIA1_PRA // select the last row (bit to 0)
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lda CIA1_PRB // read the row
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ora STKEY // filter out what might be the reason of ghosting
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lda CIA1_PRB // read the row
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ora STKEY // filter out what might be the reason of ghosting
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sta STKEY
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// Leave the CIA configured this way. It would be far better to disconnect
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@@ -63,11 +71,11 @@ udtim_clock_rollover:
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// At this point TIME+0 contains 0
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lda TIME+1
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cmp #$1A
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bne udtim_update_stkey // done with clock
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bne udtim_update_stkey // done with clock
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lda TIME+2
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cmp #$4F
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bne udtim_update_stkey // done with clock
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bne udtim_update_stkey // done with clock
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lda #$00
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sta TIME+2
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sta TIME+1
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beq udtim_update_stkey // done with clock - will always jump
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beq udtim_update_stkey // done with clock - will always jump
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