added ZP shadowing for monitor and Z80 CPU emulator

This commit is contained in:
FeralChild64 committed 2020-12-16 23:54:43 +01:00
1 parent 6c5a6f6327
commit 18c5bbbafb
7 files changed
+98 -7

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+1 -1
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@@ -153,7 +153,7 @@
!addr KEYTAB = $F5 ; $F5-$F6 pointer to keyboard lookup table
!addr RIBUF = $F7 ; $F7-$F8 -- WIP -- RS-232 receive buffer pointer
!addr ROBUF = $F9 ; $F9-$FA -- WIP -- RS-232 send buffer pointer
; $FB $FB-$FE -- UNUSED -- free for user software
; $FB $FB-$FE -- UNUSED -- free for user software
!addr BASZPT = $FF ; -- NOT IMPLEMENTED --
;
+8 -1
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@@ -20,5 +20,12 @@
; (2KB) - color RAM mirror, not useable
; $20000-$2FFFF (64KB) - ROM, the essential part
; $30000-$4FFFF (64KB) - ROM, additions
; $50000-$57FFF (32KB) - reserved for graphics screen
; $50000-$57F71 (32KB) - reserved for graphics screen
; $57F72-$57FFF - shadow location for BASIC zeropage
!set MEMCONF_SHADOW_BZP_0 = $72
!set MEMCONF_SHADOW_BZP_1 = $7F
!set MEMCONF_SHADOW_BZP_2 = $05
!set MEMCONF_SHADOW_BZP_3 = $00
; $58000-... - extended BASIC variables, RAM disk, etc.
@@ -26,6 +26,7 @@
!addr VK1__M65_CLRSCR = $4000 + 2 * 12
!addr VK1__M65_CLRWIN = $4000 + 2 * 13
!addr VK1__m65_screen_upd_txtrow_off = $4000 + 2 * 14
!addr VK1__m65_shadow_BZP = $4000 + 2 * 15
} else {
@@ -60,4 +61,5 @@
!word M65_CLRSCR
!word M65_CLRWIN
!word m65_screen_upd_txtrow_off
!word m65_shadow_BZP
}
+2 -1
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@@ -4,7 +4,8 @@
MONITOR:
jsr m65_shadow_BZP
jsr map_MON_1
jmp ($4000)
; Monitor knows, that it should exit via map_NORMAL
; Monitor knows, that it should exit via m65_shadow_BZP
+80
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@@ -0,0 +1,80 @@
;; #LAYOUT# M65 KERNAL_0 #TAKE
;; #LAYOUT# M65 KERNAL_1 #TAKE
;; #LAYOUT# * * #IGNORE
; Exchanges BASIC part of the zero page with it's shadow location; tries to destroy as little memory as possible
m65_shadow_BZP:
!ifdef SEGMENT_M65_KERNAL_0 {
jsr map_KERNAL_1
jsr (VK1__m65_shadow_BZP)
jmp map_NORMAL
} else {
; Preserve CPU status and registers
php
phz
pha
phx
; We need a 4-byte pointer on the zero page; let's use the ones starting from FNLEN
ldx #$03
@1:
lda FNLEN,x
pha
dex
bpl @1
; Store the address of the ZP shadow location
lda #MEMCONF_SHADOW_BZP_0
sta FNLEN+0
lda #MEMCONF_SHADOW_BZP_1
sta FNLEN+1
lda #MEMCONF_SHADOW_BZP_2
sta FNLEN+2
lda #MEMCONF_SHADOW_BZP_3
sta FNLEN+3
; Exchange the ZP content
ldz #$00
ldx #$00
@2:
lda [FNLEN],z
pha
lda $02,x
sta [FNLEN],z
pla
sta $02,x
inz
inx
cpx #$8E
bne @2
; Restore FNLEN and further bytes
ldx #$00
@3:
pla
sta FNLEN,x
inx
cpx #$04
bne @3
; Restore registers and quit
plx
pla
plz
plp
rts
}
+1
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@@ -9,6 +9,7 @@
;; #ALIAS# map_NORMAL = KERNAL_0.map_NORMAL
;; #ALIAS# map_MON_1 = KERNAL_0.map_MON_1
;; #ALIAS# m65_shadow_BZP = KERNAL_0.m65_shadow_BZP
;; #ALIAS# CHRIN = KERNAL_0.proxy_M1_CHRIN
;; #ALIAS# CHROUT = KERNAL_0.proxy_M1_CHROUT
+4 -4
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@@ -60,8 +60,8 @@
!addr MODE_80 = $d7 ; 80 column / 40 volumn flag ; XXX add routine to detect this
!addr Disk_Status = $40A ; BCD value of status
!addr Disk_Msg = $410 ; 40 bytes, disk status as text message ; XXX get rid of this buffer
!addr Disk_Status = $40A ; BCD value of status
!addr Disk_Msg = $410 ; 40 bytes, disk status as text message ; XXX get rid of this buffer
; *******
@@ -109,8 +109,8 @@ Mon_Call
; set default PC to monitor exit point
LDA #<map_NORMAL
LDX #>map_NORMAL
LDA #<m65_shadow_BZP
LDX #>m65_shadow_BZP
STA PCL
STA MON_XVEC
STX PCH