implemented NORMAL math routine, added more stubs
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@@ -177,13 +177,14 @@ Floating point mathematical routines - not official, but well known and broadly
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| Address | Name | Status | Remarks |
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| :-------: | :----------- | :------: | :------------------------------------------------: |
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| `$B1AA` | `FACINX` | NOT DONE | convert FAC1 to 16-bit signed integer |
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| `$B391` | `GIVAYF` | NOT DONE | XXX - no stub added yet |
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| `$B7B5` | `STRVAL` | NOT DONE | XXX - no stub added yet |
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| `$B391` | `GIVAYF` | NOT DONE | 16-bit signed integer to FAC1 |
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| `$B7B5` | `STRVAL` | NOT DONE | imports string to FAC1 |
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| `$B850` | `FSUB` | PARTIAL | needs `FSUBT` |
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| `$B853` | `FSUBT` | NOT DONE | subtract FAC1 from FAC2 |
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| `$B867` | `FADD` | PARTIAL | needs `FADDT` |
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| `$B86A` | `FADDT` | NOT DONE | add FAC2 to FAC1 |
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| `$B9EA` | `LOG` | NOT DONE | XXX - no stub added yet |
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| `$B8FE` | `NORMAL` | PARTIAL | not tested yet |
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| `$B9EA` | `LOG` | NOT DONE | natural logarigthm |
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| `$BA28` | `FMUL` | PARTIAL | needs `FMULT` |
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| `$BA2B` | `FMULT` | NOT DONE | multiplies FAC1 by FAC2 |
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| `$BA8C` | `CONUPK` | PARTIAL | not fully tested yet |
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@@ -196,24 +197,25 @@ Floating point mathematical routines - not official, but well known and broadly
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| `$BBFC` | `MOVEF` | NOT DONE | copy FAC2 to FAC1 |
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| `$BC0F` | `MOVFA` | NOT DONE | copy FAC1 to FAC2, skips rounding |
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| `$BC2B` | `SIGN` | NOT DONE | evaluate FAC1 sign |
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| `$BC39` | `SGN` | NOT DONE | XXX - no stub added yet |
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| `$BC58` | `ABS` | NOT DONE | XXX - no stub added yet |
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| `$BC39` | `SGN` | NOT DONE | evaluate FAC1 sign, to FAC1 |
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| `$BC58` | `ABS` | NOT DONE | absolute value |
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| `$BC5B` | `FCOMP` | NOT DONE | compare FAC1 with RAM location |
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| `$BC9B` | `QINT` | NOT DONE | XXX - no stub added yet |
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| `$BCCC` | `INT` | NOT DONE | XXX - no stub added yet |
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| `$BCF3` | `FIN` | NOT DONE | XXX - no stub added yet |
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| `$BDDD` | `FOUT` | NOT DONE | XXX - no stub added yet |
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| `$BF71` | `SQR` | NOT DONE | XXX - no stub added yet |
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| `$BC9B` | `QINT` | NOT DONE | convert FAC1 to 32 bit signed integer |
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| `$BCCC` | `INT` | NOT DONE | rounds away the decimal to make an integer |
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| `$BCF3` | `FIN` | NOT DONE | imports string to FAC1, ignores spaces |
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| `$BDDD` | `FOUT` | NOT DONE | outputs FAC1 to string at $0100 |
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| `$BF71` | `SQR` | NOT DONE | square root of FAC1 |
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| `$BF74` | `SQR2` | NOT DONE | square root of FAC2 |
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| `$BF78` | `FPWR` | NOT DONE | set FAC1 as RAM raised to the power of FAC1 |
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| `$BF7B` | `FPWRT` | NOT DONE | set FAC1 as FAC2 raised to the power of FAC1 |
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| `$BFB4` | `NEGOP` | DONE | |
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| `$BFED` | `EXP` | NOT DONE | XXX - no stub added yet |
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| `$BFED` | `EXP` | NOT DONE | exponential function, e raised to FAC1 power |
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| `$E043` | `POLY1` | NOT DONE | evaluate polynomial with odd powers only |
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| `$E059` | `POLY2` | NOT DONE | evaluate polynomial with odd and even powers |
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| `$E264` | `COS` | NOT DONE | cosine of FAC1 in radians |
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| `$E26B` | `SIN` | NOT DONE | sine of FAC1 in radians |
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| `$E2B4` | `TAN` | NOT DONE | tangent of FAC1 in radians |
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| `$E30E` | `ATN` | NOT DONE | XXX - no stub added yet |
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| `$E30E` | `ATN` | NOT DONE | arc tangent of FAC1 |
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<br />
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@@ -0,0 +1,20 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - 16-bit signed integer to FAC1
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//
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// Output:
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// - .A - address high byte (XXX really, not the opposite?)
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// - .Y - address low byte
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 107
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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//
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// XXX provide implementation
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GIVAYF:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,19 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - imports string to FAC1 - XXX: what about spaces?
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//
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// Input:
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// - .A needs to be loaded with string length
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// - string address in $22/$23
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//
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// See also:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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//
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// XXX provide implementation
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STRVAL:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,18 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - natural logarigthm
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//
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 113
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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LOG:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -3,10 +3,10 @@
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// #LAYOUT# * * #IGNORE
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//
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// Math package - evaluate FAC1 sign
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// Math package - evaluate FAC1 sign, to .A
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//
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// Output:
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// - .A - $00 for equal, $01 for FAC1 > RAM, $FF for FAC1 < RAM
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// - .A - 0 for FAC1 equal 0, 1 for FAC1 > 0, -1 for FAC1 < 0
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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@@ -0,0 +1,20 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - evaluate FAC1 sign, to FAC1
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//
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// Output:
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// - FAC1 - 0 for FAC1 equal 0, 1 for FAC1 > 0, -1 for FAC1 < 0
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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SGN:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,17 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - absolute value
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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ABS:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,19 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - convert FAC1 to 32 bit signed integer
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//
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// Output:
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// - $62-$65, big-endian order
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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//
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// XXX provide implementation
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QINT:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,17 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - rounds away the decimal to make an integer
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 116
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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INT:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,23 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - imports string to FAC1, ignores spaces
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//
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//
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// Input:
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// - .A needs to be loaded with first char of the string
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// - Carry flag must be clear
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// - string address in $7A/$7B
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 116
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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FIN:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,21 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - outputs FAC1 to string at $0100
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//
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// Output:
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// - .A - address low byte
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// - .Y - address high byte
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 116
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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FOUT:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,20 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - square root of FAC1
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//
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// Note:
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// - transfers FAC1 to FAC2 and falls through to SQR2
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 117
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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SQR:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,20 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - square root of FAC2
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//
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// Note:
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// - loads .5 into FAC1 and falling through to the exponentiation routine
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 117
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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SQR2:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,18 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - exponential function, e raised to FAC1 power
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//
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 117
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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EXP:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,17 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - arc tangent of FAC1
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 211
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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ATN:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,100 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - normalize FAC1
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 113
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX test this
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NORMAL:
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lda FAC1_exponent
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beq normal_end // branch if our float is 0
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lda FAC1_mantissa+3
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beq normal_by_byte // branch if we can move the whole byte
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and #$80
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bne normal_end // branch if already normalized
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// FALLTROUGH
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normal_by_bit:
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// First check the current exponent
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lda FAC1_exponent
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cmp #$01
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bne !+
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// Exponent is 1 - just mark the whole number as 0 and finish
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lda #$00
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sta FAC1_exponent
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rts
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!:
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// Multiply the mantissa by 2
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clc
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rol FACOV
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rol FAC1_mantissa+0
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rol FAC1_mantissa+1
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rol FAC1_mantissa+2
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rol FAC1_mantissa+3
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bcc NORMAL // branch if next iteration needed
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rts
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normal_by_byte:
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// First decrement the exponent by 8, but not below 0
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lda FAC1_exponent
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sec
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sbc #$08
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bcs !+
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lda #$00
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!:
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sta FAC1_exponent
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beq normal_end // branch if our float reached 0
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// Now multiply the mantissa by 8 by moving the whole bytes
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lda FAC1_mantissa+2
|
||||
sta FAC1_mantissa+3
|
||||
lda FAC1_mantissa+1
|
||||
sta FAC1_mantissa+2
|
||||
lda FAC1_mantissa+0
|
||||
sta FAC1_mantissa+1
|
||||
|
||||
lda FACOV
|
||||
sta FAC1_mantissa+0
|
||||
|
||||
lda #$00
|
||||
sta FACOV
|
||||
|
||||
// Now check if mantissa is not 0
|
||||
|
||||
ora FAC1_mantissa+0
|
||||
ora FAC1_mantissa+1
|
||||
ora FAC1_mantissa+2
|
||||
ora FAC1_mantissa+3
|
||||
|
||||
bne NORMAL // not 0 - branch to next iteration
|
||||
|
||||
// Our mantissa reached 0 - mark exponent as 0 and finish
|
||||
|
||||
sta FAC1_exponent
|
||||
|
||||
// FALLTROUGH
|
||||
|
||||
normal_end:
|
||||
|
||||
rts
|
||||
@@ -0,0 +1,7 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
// Just a compatibility jump - our routine is longer than original one
|
||||
|
||||
jmp NORMAL
|
||||
@@ -0,0 +1,3 @@
|
||||
This is an important floating point math routine, documented in many places.
|
||||
|
||||
XXX - try to find real-life example
|
||||
Reference in new issue
Block a user