implemented NORMAL math routine, added more stubs
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@@ -0,0 +1,20 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - 16-bit signed integer to FAC1
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//
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// Output:
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// - .A - address high byte (XXX really, not the opposite?)
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// - .Y - address low byte
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 107
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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//
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// XXX provide implementation
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GIVAYF:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,19 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - imports string to FAC1 - XXX: what about spaces?
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//
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// Input:
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// - .A needs to be loaded with string length
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// - string address in $22/$23
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//
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// See also:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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//
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// XXX provide implementation
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STRVAL:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,18 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - natural logarigthm
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//
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 113
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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LOG:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -3,10 +3,10 @@
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// #LAYOUT# * * #IGNORE
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//
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// Math package - evaluate FAC1 sign
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// Math package - evaluate FAC1 sign, to .A
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//
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// Output:
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// - .A - $00 for equal, $01 for FAC1 > RAM, $FF for FAC1 < RAM
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// - .A - 0 for FAC1 equal 0, 1 for FAC1 > 0, -1 for FAC1 < 0
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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@@ -0,0 +1,20 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - evaluate FAC1 sign, to FAC1
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//
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// Output:
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// - FAC1 - 0 for FAC1 equal 0, 1 for FAC1 > 0, -1 for FAC1 < 0
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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SGN:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,17 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - absolute value
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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ABS:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,19 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - convert FAC1 to 32 bit signed integer
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//
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// Output:
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// - $62-$65, big-endian order
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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//
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// XXX provide implementation
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QINT:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,17 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - rounds away the decimal to make an integer
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 116
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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INT:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,23 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - imports string to FAC1, ignores spaces
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//
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//
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// Input:
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// - .A needs to be loaded with first char of the string
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// - Carry flag must be clear
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// - string address in $7A/$7B
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 116
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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FIN:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,21 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - outputs FAC1 to string at $0100
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//
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// Output:
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// - .A - address low byte
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// - .Y - address high byte
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 116
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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FOUT:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,20 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - square root of FAC1
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//
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// Note:
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// - transfers FAC1 to FAC2 and falls through to SQR2
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 117
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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SQR:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,20 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - square root of FAC2
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//
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// Note:
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// - loads .5 into FAC1 and falling through to the exponentiation routine
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 117
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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SQR2:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,18 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - exponential function, e raised to FAC1 power
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//
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 117
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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EXP:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,17 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - arc tangent of FAC1
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 211
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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ATN:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,100 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - normalize FAC1
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 113
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX test this
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NORMAL:
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lda FAC1_exponent
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beq normal_end // branch if our float is 0
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lda FAC1_mantissa+3
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beq normal_by_byte // branch if we can move the whole byte
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and #$80
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bne normal_end // branch if already normalized
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// FALLTROUGH
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normal_by_bit:
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// First check the current exponent
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lda FAC1_exponent
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cmp #$01
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bne !+
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// Exponent is 1 - just mark the whole number as 0 and finish
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lda #$00
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sta FAC1_exponent
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rts
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!:
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// Multiply the mantissa by 2
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clc
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rol FACOV
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rol FAC1_mantissa+0
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rol FAC1_mantissa+1
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rol FAC1_mantissa+2
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rol FAC1_mantissa+3
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bcc NORMAL // branch if next iteration needed
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rts
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normal_by_byte:
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// First decrement the exponent by 8, but not below 0
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lda FAC1_exponent
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sec
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sbc #$08
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bcs !+
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lda #$00
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!:
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sta FAC1_exponent
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beq normal_end // branch if our float reached 0
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// Now multiply the mantissa by 8 by moving the whole bytes
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lda FAC1_mantissa+2
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sta FAC1_mantissa+3
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lda FAC1_mantissa+1
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sta FAC1_mantissa+2
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lda FAC1_mantissa+0
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sta FAC1_mantissa+1
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lda FACOV
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sta FAC1_mantissa+0
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lda #$00
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sta FACOV
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// Now check if mantissa is not 0
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ora FAC1_mantissa+0
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ora FAC1_mantissa+1
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ora FAC1_mantissa+2
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ora FAC1_mantissa+3
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bne NORMAL // not 0 - branch to next iteration
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// Our mantissa reached 0 - mark exponent as 0 and finish
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sta FAC1_exponent
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// FALLTROUGH
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normal_end:
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rts
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@@ -0,0 +1,7 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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// Just a compatibility jump - our routine is longer than original one
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jmp NORMAL
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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