fixed problem with key repetition, updated binaries

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FeralChild64 committed 2020-12-04 18:21:59 +01:00
1 parent 9b52f32a90
commit 295bed09c7
10 files changed
+6 -11

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+6 -11
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@@ -222,12 +222,12 @@ m65_scnkey_loop:
jsr m65_scnkey_compare_with_old
jsr m65_scnkey_add_if_new_valid
; If we have more than one key - consider it jam
; If we have more than one key - consider it a jam
lda M65_KB_PRESSED_NEW+1
bpl m65_scnkey_jam
; If we have exactly one new key - this is our key
; If we have exactly one new key - this is our key to output
ldy M65_KB_PRESSED_NEW+0
bpl m65_scnkey_got_key
@@ -236,11 +236,11 @@ m65_scnkey_loop:
ldy LSTX
cpy M65_KB_PRESSED+0
beq m65_scnkey_got_key_skip_cmp
beq m65_scnkey_try_repeat
cpy M65_KB_PRESSED+1
beq m65_scnkey_got_key_skip_cmp
beq m65_scnkey_try_repeat
cpy M65_KB_PRESSED+2
beq m65_scnkey_got_key_skip_cmp
beq m65_scnkey_try_repeat
; Nope, previous key is not pressed
@@ -303,11 +303,6 @@ m65_scnkey_got_key: ; .Y should now contain the key offset in matrix pointed by
cpy LSTX
beq m65_scnkey_try_repeat ; branch if the same key as previously
; FALLTROUGH
m65_scnkey_got_key_skip_cmp:
sty LSTX
; Reset key repeat counters
@@ -378,7 +373,7 @@ m65_scnkey_no_keys:
; Mark no key press
lda #$48
lda #$80
sta LSTX
rts