explain many more sequences of bytes
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@@ -0,0 +1,8 @@
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CLC / RTS / CMP #$xx
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Clear carry flag when exiting a routine (very common constrution).
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What happens to be after the RTS is from another routine, and it is
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mere coincidence that it makes such a thing.
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Of course, as there are many routines that end with CLC, it is quite
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likely that such matches will happen by pure chance.
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Nothing creative or copyrightable.
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@@ -0,0 +1,5 @@
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CLC / ADC #40 / STA $D3
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Add 40 to something and store in $D3.
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This would be a single instruction on many architectures.
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Nothing creative or copyrightable here.
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"ASIC "
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End of BASIC, name of a well known programming language.
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Not copyrightable.
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BASIC V2 string
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BASIC is a well known programming language.
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V2 just means version 2. Nothing copyrightable here.
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LDA $AE / STA $AD
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Copy a byte between ZP locations.
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Nothing creative or copyrightable here.
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@@ -0,0 +1,4 @@
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DEY / BRACH backwards / RTS
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The end of a loop at the end of a routine.
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Nothing creative or copyrightable here.
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@@ -0,0 +1,3 @@
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DEY / CPY $D3 / BNE <backwards>
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Fragment of a loop. Nothing creative or copyrightable here.
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@@ -0,0 +1,4 @@
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LDX #$00 / LDA $D9,X
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Looks like the start of a loop to read some bytes from a ZP region.
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Nothing creative or copyrightable here.
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@@ -0,0 +1,3 @@
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LDY $D3 / STA ($D1),Y
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store a value relative to a pointer. Nothing creative or copyrightable here.
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@@ -0,0 +1,5 @@
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LDA #$27 / CMP $D3
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Load A with a given value and compare it to contents of a ZP location.
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This would be a single instruction on many architectures.
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Nothing creative or copyrightable.
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@@ -0,0 +1,6 @@
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LDA #$FF / CLC / RTS
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Return $FF in A with C clear from a routine.
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Nothing creative or copyrightable here.
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This is a common exit formulation from routines, to set A to something,
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and set or clear the C flag.
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@@ -0,0 +1,4 @@
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DEC $D6 / JSR $nnnn
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Only one whole instruction here.
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Not copyrightable.
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@@ -0,0 +1,4 @@
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CMP #$0D / BNE <past JMP> / JMP somewhere
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Jump to a routine based on whether A has a given value.
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Nothing creative or copyrightable here.
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@@ -0,0 +1,5 @@
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Fragment / SEC / SBC #40
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Subtract 40 from something.
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Would be single instruction on many architectures.
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Nothing creative or copyrightable.
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@@ -0,0 +1,4 @@
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FRagment / BRANCH <skip next instruction> / DEC $D8
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Condionally decrement a ZP location.
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Nothing creative or copyrightable here.
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@@ -0,0 +1,4 @@
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fragments of instructions
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Not even a whole instruction.
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Not copyrightable.
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@@ -0,0 +1,5 @@
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INX / CPX #$19 / BRANCH somewhere
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Looks like a fragment of a loop that waits until X reaches $19
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before terminating.
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Nothing creative or copyrightable here.
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@@ -0,0 +1,3 @@
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Fragment / CPX $xxA5
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Not even a complete instruction here. Not copyrightable.
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