found better place for zeropage shadow location
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@@ -15,17 +15,19 @@
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!set MEMCONF_SCRROWS = 128
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; $1B800-$1DFFF (10KB) - reserved for a color RAM backup when switchin between text/graphics modes
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; (4KB) - reserved for sprites
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; (2KB) - reserved for future use
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; (2KB) - color RAM mirror, not useable
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; $20000-$2FFFF (64KB) - ROM, the essential part
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; $30000-$4FFFF (64KB) - ROM, additions
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; $50000-$57F71 (32KB) - reserved for graphics screen
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; $57F72-$57FFF - shadow location for BASIC zeropage
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; $1E000-$1EFFF (4KB) - reserved for sprites
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!set MEMCONF_SHADOW_BZP_0 = $72
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!set MEMCONF_SHADOW_BZP_1 = $7F
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!set MEMCONF_SHADOW_BZP_2 = $05
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; $1F000-$1F08D - shadow location for BASIC zeropage
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; $1F08E-$1F7FF - reserved for future use
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!set MEMCONF_SHADOW_BZP_0 = $00
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!set MEMCONF_SHADOW_BZP_1 = $F0
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!set MEMCONF_SHADOW_BZP_2 = $01
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!set MEMCONF_SHADOW_BZP_3 = $00
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; $1F800-$1FFFF (2KB) - color RAM mirror, not useable
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; $20000-$2FFFF (64KB) - ROM, the essential part
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; $30000-$4FFFF (64KB) - ROM, additions
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; $50000-$57FFF (32KB) - reserved for graphics screen
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; $58000-... - extended BASIC variables, RAM disk, etc.
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