Update sgn_FAC1_A

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Rikard Nordgren authored and FeralChild64 committed 2026-03-29 21:45:24 +02:00
1 parent d67948f966
commit 37e2ec9d9f
3 files changed
+22 -13

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+1 -1
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@@ -234,7 +234,7 @@ Floating point mathematical routines - not official, but well known and broadly
| `$BC0C` | `mov_r_FAC1_FAC2` | DONE | From the Microsoft BASIC, original name: MOVAF |
| `$BC0F` | `mov_FAC1_FAC2` | DONE | From the Microsoft BASIC, original name: MOVEF |
| `$BC1B` | `round_FAC1` | PARTIAL | not fully tested yet |
| `$BC2B` | `sgn_FAC1_A` | DONE | |
| `$BC2B` | `sgn_FAC1_A` | DONE | From the Microsoft BASIC, original name: SIGN |
| `$BC39` | `sgn_FAC1` | DONE | |
| `$BC3C` | `convert_A_to_FAC1` | DONE | |
| `$BC44` | `convert_i16_to_FAC1` | DONE | |
+19 -11
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@@ -3,12 +3,20 @@
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
;
; This file is under the MIT license, it contains code released by Microsoft Corporation.
; See LICENSE for more information.
; Math package - evaluate FAC1 sign, to .A
;
; Output:
; - .A - 0 for FAC1 equal 0, 1 for FAC1 > 0, -1 for FAC1 < 0
;
; This is verified to be identical to the original Microsoft implementation where it was named SIGN.
;
; Alternative entry points:
; - sgn_A : Original FCOMPS. Sign of A as 0 or -1 in A
; - sgn_FAC1_A_nozero : Original FCSIGN. No special treatment for 0.
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 115
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
@@ -17,14 +25,14 @@
sgn_FAC1_A:
lda FAC1_exponent
beq @1
lda FAC1_sign
bmi @2
lda #$01
@1:
rts
@2:
lda #$FF
lda FAC1_exponent
beq SIGN_ret
sgn_FAC1_A_nozero:
lda FAC1_sign
sgn_A:
rol
lda #$FF ; Assume negative
bcs SIGN_ret
lda #$01 ; Positive
SIGN_ret:
rts
+2 -1
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@@ -20,7 +20,7 @@ int matches[MAX_SIZE];
int phase_mask[MAX_SIZE+MAX_SIZE];
#define NUM_CHUNKS 7
#define NUM_CHUNKS 8
// Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC
unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
0xB849, 0xB84F,
@@ -28,6 +28,7 @@ unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
0xB947, 0xB97D,
0xB983, 0xB9BB,
0xBBA2, 0xBC1A,
0xBC2B, 0xBC38,
0xBC58, 0xBC5A,
0xBC9B, 0xBCF2,
};