Merge branch 'master' into TAN

This commit is contained in:
Rikard Nordgren authored and GitHub committed 2025-04-09 08:23:17 +02:00
commit 3c6ee4b354
18 files changed
+167 -54

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@@ -253,10 +253,10 @@ Floating point mathematical routines - not official, but well known and broadly
| `$E097` | `rnd_FAC1` | DONE | |
| `$E09A` | `rnd_A` | DONE | |
| `$E0BE` | `rnd_generate` | DONE | |
| `$E264` | `cos_FAC1` | PARTIAL | needs `sin_FAC1` |
| `$E26B` | `sin_FAC1` | NOT DONE | some work already started |
| `$E264` | `cos_FAC1` | PARTIAL | not fully tested yet |
| `$E26B` | `sin_FAC1` | PARTIAL | not fully tested yet |
| `$E2B4` | `tan_FAC1` | PARTIAL | not fully tested yet |
| `$E30E` | `atn_FAC1` | NOT DONE | |
| `$E30E` | `atn_FAC1` | PARTIAL | not fully tested yet |
<br />
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@@ -1,29 +0,0 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
;
; Math package - sine of FAC1 in radians
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 210 - XXX address does not match
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
; XXX provide implementation
sin_FAC1:
+STUB_IMPLEMENTATION
poly_sin:
!byte $05 ; series length - 1
+PUT_CONST_POLY_SIN_1
+PUT_CONST_POLY_SIN_2
+PUT_CONST_POLY_SIN_3
+PUT_CONST_POLY_SIN_4
+PUT_CONST_POLY_SIN_5
+PUT_CONST_POLY_SIN_6
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@@ -12,7 +12,7 @@
;
; Output:
; - .A - $00 for equal, $01 for FAC1 > RAM, $FF for FAC1 < RAM
; - flags N/Z, depending on whether FAC1 is 0, positive, or negative
; - flags N/Z, Z=1 if equal, N=1 if FAC1 < RAM, Z=0, N=0 if FAC1 > RAM
;
; Notes:
; - uses vector at $24, leaves FAC1 and FAC2 unchanged (Codebase64)
@@ -28,9 +28,6 @@ FCOMP:
sta INDEX+2
sty INDEX+3
jsr sgn_FAC1_A ; Set N/Z flag for FAC1 and store on stack
php
ldy #$01
lda (INDEX+2),Y
eor FAC1_sign ; Check if signs are different
@@ -69,7 +66,6 @@ FCOMP:
FCOMP_equal:
lda #$00
plp
rts
@@ -78,7 +74,6 @@ FCOMP_less_than:
bpl FCOMP_FF
FCOMP_01:
lda #$01
plp
rts
FCOMP_greater_than:
@@ -86,5 +81,4 @@ FCOMP_greater_than:
bpl FCOMP_01
FCOMP_FF:
lda #$FF
plp
rts
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@@ -0,0 +1,55 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
;
; Math package - sine of FAC1 in radians
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 210 - XXX address does not match
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
; - https://www.c64-wiki.com/wiki/SIN
sin_FAC1:
jsr mov_FAC1_FAC2 ; FAC1 <- X / (2*pi) (X2)
ldy #>const_DOUBLE_PI
lda #<const_DOUBLE_PI
jsr mov_MEM_FAC1
jsr div_FAC2_FAC1
jsr mov_FAC1_FAC2 ; FAC2 <- X2
jsr int_FAC1 ; FAC1 <- INT(X2)
jsr sub_FAC2_FAC1 ; FAC1 <- X2 - INT(X2) (F)
ldy #>const_QUARTER
lda #<const_QUARTER
jsr FCOMP
bmi sin_next ; FAC1 < 0.25
ldy #>sin_three_quarters
lda #<sin_three_quarters
jsr FCOMP
bmi sin_q23 ; FAC1 < 0.75
jsr mov_FAC1_FAC2 ; FAC1 <- FAC1 - 1.0
ldy #>const_ONE
lda #<const_ONE
jsr mov_MEM_FAC1
jsr sub_FAC2_FAC1
+bra sin_next
sin_q23:
ldy #>const_HALF
lda #<const_HALF
jsr sub_MEM_FAC1 ; FAC1 <- 0.5 - FAC1
; FALLTHROUGH
sin_next:
ldy #>poly_sin
lda #<poly_sin
jmp poly1_FAC1
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@@ -0,0 +1,57 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
;
; Math package - arc tangent of FAC1
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 211
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
; - https://www.c64-wiki.com/wiki/ATN
; Algorithm:
; 1. Save sign of x
; 2. Calculate AX = |x| (we can use that arctan(-x) = -arctan(x)
; 3. If AX > 1 set AX = 1/AX (we can use that arctan(x) = pi/2 - arctan(1/x) )
; 4. Use polynomial to approximate arctan(AX) now since 0 <= AX <= 1
; 5. Adjust sign of result and offset with pi/2 if needed as per above
atn_FAC1:
lda FAC1_sign ; Save sign of FAC1 on the stack
pha
lda #$00 ; FAC1 = abs(FAC1)
sta FAC1_sign
sta TEMPF1 ; AX not scaled
lda #<const_ONE
ldy #>const_ONE
jsr FCOMP
bmi atn_skipscale
lda #<const_ONE
ldy #>const_ONE
jsr div_MEM_FAC1
inc TEMPF1 ; AX scaled
atn_skipscale:
lda #<poly_atn
ldy #>poly_atn
jsr poly1_FAC1
lda TEMPF1
beq atn_skipoffset
lda #<const_HALF_PI
ldy #>const_HALF_PI
jsr sub_MEM_FAC1
atn_skipoffset:
pla
bpl atn_out
jmp toggle_sign_FAC1
atn_out:
rts
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@@ -1,22 +1,10 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
;
; Math package - arc tangent of FAC1
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 211
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
; Polynomial for the atn function
; XXX provide implementation
atn_FAC1:
+STUB_IMPLEMENTATION
poly_atn:
!byte $0B ; series length - 1
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@@ -0,0 +1,23 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
; Polynomial for the sine function
poly_sin:
!byte $05 ; series length - 1
+PUT_CONST_POLY_SIN_1
+PUT_CONST_POLY_SIN_2
+PUT_CONST_POLY_SIN_3
+PUT_CONST_POLY_SIN_4
+PUT_CONST_POLY_SIN_5
+PUT_CONST_POLY_SIN_6
; Constant 0.75 needed for sine calculation
sin_three_quarters:
!byte $80, $40, $00, $00, $00
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@@ -0,0 +1,3 @@
$07 + LDA #$E0 + LDY #$E2 + JSR $B850 + PLA + BPL $03 + JMP $BFB4 + RTS
Load address of known constant into YA + call well known floating point function + branch on top of stack and call other well known floating point function.
@@ -0,0 +1 @@
12 floating point numbers making upp the approximation polynomial for the ATN function. This polynomial is described in "Computer Approximations" by John Fraser Hart et al. (ISBN 0-88275-642-7) according to https://www.c64-wiki.com/wiki/POLY1
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@@ -0,0 +1,3 @@
STA $24 + STY $25 + LDY fragment
Store YA to well known vector address in the zero page
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@@ -0,0 +1,3 @@
LDY #$B9 + JSR $BB0F
Partially set input and call well known floating point function
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@@ -0,0 +1,3 @@
LDY #$E2 + JSR $B850
Partial load of input + call to known floating point function
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@@ -0,0 +1,3 @@
LDA #$E0 + LDY #$E2 + JSR fragment
Load address of known constant and call some function
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@@ -0,0 +1,3 @@
$B9 + JSR $BB0F
Fragment + call to well known floating point function
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@@ -0,0 +1,3 @@
$BC + LDY #$B9 + JMP
Fragments
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@@ -0,0 +1,3 @@
$DA + $A2 + LDA $66 + PHA
Fragment + push FAC1 sign on stack