Add NORM2

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Rikard Nordgren authored and FeralChild64 committed 2026-03-29 21:45:24 +02:00
1 parent 2eb4c81239
commit 453d3d013b
2 files changed
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@@ -0,0 +1,35 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
; This file is under the MIT license, it contains code released by Microsoft Corporation.
; See LICENSE for more information.
; Math package - continuation of normalize FAC1 function
;
; This is verified to be identical to the original Microsoft implementation where it was named NORM2.
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 113
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
NORM2:
adc #1 ; Decrement shift count
asl FACOV ; Shift all left one bit
rol FAC1_mantissa+3
rol FAC1_mantissa+2
rol FAC1_mantissa+1
rol FAC1_mantissa+0
NORM1:
bpl NORM2 ; If MSB=0 shift again
sec
sbc FAC1_exponent
bcs zero_FAC1
eor #$FF
adc #1 ; Complement
sta FAC1_exponent
; Fallthrough to shift_carry_into_FAC1
+2 -1
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@@ -20,13 +20,14 @@ int matches[MAX_SIZE];
int phase_mask[MAX_SIZE+MAX_SIZE];
#define NUM_CHUNKS 9
#define NUM_CHUNKS 10
// Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC
unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
0xB391, 0xB39D,
0xB3A2, 0xB3A5,
0xB849, 0xB869,
0xB8D2, 0xB8FD,
0xB91D, 0xB935,
0xB947, 0xB97D,
0xB983, 0xB9BB,
0xBA8C, 0xBAB6,