Add NORM2
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@@ -0,0 +1,35 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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; This file is under the MIT license, it contains code released by Microsoft Corporation.
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; See LICENSE for more information.
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; Math package - continuation of normalize FAC1 function
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;
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; This is verified to be identical to the original Microsoft implementation where it was named NORM2.
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 113
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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;
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NORM2:
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adc #1 ; Decrement shift count
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asl FACOV ; Shift all left one bit
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rol FAC1_mantissa+3
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rol FAC1_mantissa+2
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rol FAC1_mantissa+1
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rol FAC1_mantissa+0
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NORM1:
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bpl NORM2 ; If MSB=0 shift again
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sec
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sbc FAC1_exponent
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bcs zero_FAC1
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eor #$FF
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adc #1 ; Complement
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sta FAC1_exponent
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; Fallthrough to shift_carry_into_FAC1
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+2
-1
@@ -20,13 +20,14 @@ int matches[MAX_SIZE];
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int phase_mask[MAX_SIZE+MAX_SIZE];
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int phase_mask[MAX_SIZE+MAX_SIZE];
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#define NUM_CHUNKS 9
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#define NUM_CHUNKS 10
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// Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC
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// Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC
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unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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0xB391, 0xB39D,
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0xB391, 0xB39D,
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0xB3A2, 0xB3A5,
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0xB3A2, 0xB3A5,
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0xB849, 0xB869,
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0xB849, 0xB869,
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0xB8D2, 0xB8FD,
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0xB8D2, 0xB8FD,
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0xB91D, 0xB935,
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0xB947, 0xB97D,
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0xB947, 0xB97D,
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0xB983, 0xB9BB,
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0xB983, 0xB9BB,
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0xBA8C, 0xBAB6,
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0xBA8C, 0xBAB6,
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