naming cleanup in math routines
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@@ -3,7 +3,7 @@
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// #LAYOUT# * * #IGNORE
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//
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// Math package - add RAM to FAC1
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// Math package - subtract FAC1 from memory variable
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//
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// Input:
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// - .A - address low byte
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@@ -15,8 +15,8 @@
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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FADD:
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sub_MEM_FAC1:
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jsr CONUPK
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jsr mov_MEM_FAC2
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// FALLTROUGH to FADDT
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// FALLTROUGH to sub_FAC2_FAC1
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,24 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - subtract FAC1 from FAC2
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 112
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX test this
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sub_FAC2_FAC1:
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// Toggle FAC1 sign
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lda FAC1_sign
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eor #$FF
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sta FAC1_sign
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// Perform addition
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jmp add_FAC2_FAC1
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@@ -3,7 +3,7 @@
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// #LAYOUT# * * #IGNORE
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//
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// Math package - subtract FAC1 from RAM
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// Math package - add memory variable to FAC1
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//
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// Input:
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// - .A - address low byte
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@@ -15,8 +15,8 @@
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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FSUB:
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add_MEM_FAC1:
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jsr CONUPK
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jsr mov_MEM_FAC2
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// FALLTROUGH to FSUBT
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// FALLTROUGH to add_FAC2_FAC1
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@@ -4,4 +4,4 @@
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// Just a compatibility jump - our routine is longer than original one
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jmp NORMAL
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jmp normal_FAC1
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@@ -18,8 +18,8 @@
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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FMUL:
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mul_MEM_FAC1:
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jsr CONUPK
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jsr mov_MEM_FAC2
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// FALLTROUGH to FMULT
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// FALLTROUGH to mul_FAC2_FAC1
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@@ -4,4 +4,4 @@
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// Just a compatibility jump - our routine is longer than original one
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jmp CONUPK
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jmp mov_MEM_FAC2
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@@ -15,8 +15,8 @@
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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FDIV:
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div_MEM_FAC1:
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jsr CONUPK
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jsr mov_MEM_FAC2
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// FALLTROUGH to FDIVT
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// FALLTROUGH to div_FAC2_FAC1
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@@ -4,4 +4,4 @@
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// Just a compatibility jump - our routine is longer than original one
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jmp MOVFM
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jmp mov_MEM_FAC1
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@@ -14,9 +14,9 @@
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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//
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MOVAF:
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movr_FAC1_FAC2:
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// First round FAC1
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jsr ROUND
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jsr round_FAC1
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// FALLTROUGH to MOVFA
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// FALLTROUGH to mov_FAC1_FAC2
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@@ -0,0 +1,7 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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// Just a compatibility jump - our routine is longer than original one
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jmp mov_FAC1_FAC2
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@@ -1,7 +0,0 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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// Just a compatibility jump - our routine is longer than original one
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jmp ROUND
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@@ -4,4 +4,5 @@
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// Just a compatibility jump - our routine is longer than original one
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jmp MOVFA
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jmp round_FAC1
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@@ -10,7 +10,7 @@
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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//
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NEGOP:
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toggle_sign_FAC1:
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lda FAC1_exponent
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beq !+ // do not toggle the sign if value is 0
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@@ -21,7 +21,7 @@
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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//
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MOVFA:
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mov_FAC1_FAC2:
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// Copy the exponent
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lda FAC1_exponent
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@@ -21,7 +21,7 @@
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// XXX test this
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MOVFM:
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mov_MEM_FAC1:
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// Checked in the available documentation:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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@@ -3,7 +3,7 @@
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// #LAYOUT# * * #IGNORE
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//
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// Math package - fetch FAC2 from RAM location
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// Math package - fetch FAC2 from memory location
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//
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// Input:
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// - .A - address low byte
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@@ -24,7 +24,7 @@
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// XXX test this
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CONUPK:
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mov_MEM_FAC2:
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// Checked in the available documentation:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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@@ -13,20 +13,20 @@
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// XXX test this
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NORMAL:
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normal_FAC1:
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lda FAC1_exponent
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beq normal_end // branch if our float is 0
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beq normal_FAC1_end // branch if our float is 0
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lda FAC1_mantissa+3
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beq normal_by_byte // branch if we can move the whole byte
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beq normal_FAC1_by_byte // branch if we can move the whole byte
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and #$80
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bne normal_end // branch if already normalized
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bne normal_FAC1_end // branch if already normalized
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// FALLTROUGH
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normal_by_bit:
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normal_FAC1_by_bit:
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// First check the current exponent
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@@ -49,10 +49,10 @@ normal_by_bit:
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rol FAC1_mantissa+1
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rol FAC1_mantissa+0
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bcc NORMAL // branch if next iteration needed
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bcc normal_FAC1 // branch if next iteration needed
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rts
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normal_by_byte:
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normal_FAC1_by_byte:
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// First decrement the exponent by 8, but not below 0
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@@ -63,7 +63,7 @@ normal_by_byte:
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lda #$00
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!:
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sta FAC1_exponent
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beq normal_end // branch if our float reached 0
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beq normal_FAC1_end // branch if our float reached 0
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// Now multiply the mantissa by 8 by moving the whole bytes
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@@ -87,7 +87,7 @@ normal_by_byte:
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ora FAC1_mantissa+2
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ora FAC1_mantissa+3
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bne NORMAL // not 0 - branch to next iteration
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bne normal_FAC1 // not 0 - branch to next iteration
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// Our mantissa reached 0 - mark exponent as 0 and finish
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@@ -95,6 +95,6 @@ normal_by_byte:
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// FALLTROUGH
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normal_end:
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normal_FAC1_end:
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rts
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@@ -12,15 +12,15 @@
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// XXX test this
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ROUND:
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round_FAC1:
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// If number is 0, do not do anything
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lda FAC1_exponent
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beq round_done
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beq round_FAC1_done
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lda FACOV
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bpl round_zero_FACOV // branch if it is enough to clear FACOV
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bpl round_FAC1_zero_FACOV // branch if it is enough to clear FACOV
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// Increment the 4 bytes of matissa
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@@ -28,20 +28,20 @@ ROUND:
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// we could have used INW on 65C02 and above, the code would have been smaller!
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inc FAC1_mantissa+3
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bne round_zero_FACOV
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bne round_FAC1_zero_FACOV
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inc FAC1_mantissa+2
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bne round_zero_FACOV
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bne round_FAC1_zero_FACOV
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inc FAC1_mantissa+1
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bne round_zero_FACOV
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bne round_FAC1_zero_FACOV
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inc FAC1_mantissa+0
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bne round_zero_FACOV
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bne round_FAC1_zero_FACOV
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// If we are here, it means mantissa is 0; put it to minimum allowed and increment exponent
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lda #$80
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sta FAC1_mantissa+0
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inc FAC1_exponent
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bne round_zero_FACOV
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bne round_FAC1_zero_FACOV
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// If we are here, it means the exponent wrapped around to $00; put it back to $FF
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@@ -49,13 +49,13 @@ ROUND:
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// FALLTROUGH
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round_zero_FACOV:
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round_FAC1_zero_FACOV:
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lda #$00
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sta FACOV
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// FALLTROUGH
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round_done:
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round_FAC1_done:
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rts
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