implemented 2 more simple math routines

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FeralChild64 committed 2020-02-01 20:52:00 +01:00
1 parent 51064f6b70
commit a2cd07a94c
10 files changed
+78 -12

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@@ -193,9 +193,10 @@ Floating point mathematical routines - not official, but well known and broadly
| `$BB0F` | `FDIV` | PARTIAL | needs `FDIVT` |
| `$BB12` | `FDIVT` | NOT DONE | divide FAC2 by FAC1, ignores sign |
| `$BBA2` | `MOVFM` | PARTIAL | not fully tested yet |
| `$BBD4` | `MOVMF` | NOT DONE | copy FAC1 to memory location, rounds if asked |
| `$BBD4` | `MOVFM2` | NOT DONE | copy FAC1 to memory location, rounds if asked |
| `$BBFC` | `MOVEF` | NOT DONE | copy FAC2 to FAC1 |
| `$BC0F` | `MOVFA` | NOT DONE | copy FAC1 to FAC2, skips rounding |
| `$BC0C` | `MOVAF` | PARTIAL | not fully tested |
| `$BC0F` | `MOVFA` | DONE | |
| `$BC1B` | `ROUND` | PARTIAL | not tested |
| `$BC2B` | `SIGN` | NOT DONE | evaluate FAC1 sign |
| `$BC39` | `SGN` | NOT DONE | evaluate FAC1 sign, to FAC1 |
@@ -14,12 +14,11 @@
// - .A - FAC1 exponent
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 114
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
MOVFM:
MOVFM2:
STUB_IMPLEMENTATION()
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@@ -0,0 +1,51 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - move FAC1 to FAC2
//
// Output (all found by experimentation):
// - .A - FAC1 exponent
// - .X - always 0
//
// Preserves (found by experimentation):
// - .Y
//
// Note:
// - observed that original ROM always clears FACOV, not sure why
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 115
// - https://www.c64-wiki.com/wiki/BASIC-ROM
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
//
MOVFA:
// Copy the exponent
lda FAC1_exponent
sta FAC2_exponent
beq !+ // for 0 no need to copy mantissa and sign
// Copy the mantissa
lda FAC1_mantissa+0
sta FAC2_mantissa+0
lda FAC1_mantissa+1
sta FAC2_mantissa+1
lda FAC1_mantissa+2
sta FAC2_mantissa+2
lda FAC1_mantissa+3
sta FAC2_mantissa+3
// Copy the sign
lda FAC1_sign
sta FAC2_sign
lda FAC1_exponent
!:
// Duplicate the original ROM behaviour
ldx #$00
stx FACOV
rts
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@@ -21,7 +21,7 @@
// XXX test this
MOVMF:
MOVFM:
// Checked in the available documentation:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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@@ -43,7 +43,7 @@ ROUND:
inc FAC1_exponent
bne round_zero_FACOV
// If w are here, it means the exponent wrapped around to $00; put it back to $FF
// If we are here, it means the exponent wrapped around to $00; put it back to $FF
dec FAC1_exponent
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@@ -4,4 +4,4 @@
// Just a compatibility jump - our routine is longer than original one
jmp MOVMF
jmp MOVFM
@@ -3,15 +3,20 @@
// #LAYOUT# * * #IGNORE
//
// Math package - copy FAC1 to FAC2, skips rounding
// Math package - round and move FAC1 to FAC2
//
// Output:
// - .A - FAC1 exponent
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 115
// - https://www.c64-wiki.com/wiki/BASIC-ROM
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
MOVAF:
MOVFA:
STUB_IMPLEMENTATION()
// First round FAC1
jsr ROUND
// FALLTROUGH to MOVFA
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@@ -0,0 +1,7 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
// Just a compatibility jump - our routine is longer than original one
jmp MOVFA
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@@ -0,0 +1,3 @@
This is an important floating point math routine, documented in many places.
XXX - try to find real-life example