implemented ROUND math routine, corrected some others

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FeralChild64 committed 2020-01-31 20:58:07 +01:00
1 parent f104746ebc
commit 51064f6b70
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@@ -196,6 +196,7 @@ Floating point mathematical routines - not official, but well known and broadly
| `$BBD4` | `MOVMF` | NOT DONE | copy FAC1 to memory location, rounds if asked |
| `$BBFC` | `MOVEF` | NOT DONE | copy FAC2 to FAC1 |
| `$BC0F` | `MOVFA` | NOT DONE | copy FAC1 to FAC2, skips rounding |
| `$BC1B` | `ROUND` | PARTIAL | not tested |
| `$BC2B` | `SIGN` | NOT DONE | evaluate FAC1 sign |
| `$BC39` | `SGN` | NOT DONE | evaluate FAC1 sign, to FAC1 |
| `$BC58` | `ABS` | NOT DONE | absolute value |
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@@ -1,3 +1,4 @@
This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
Example code utilizing the routine:
- https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
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@@ -1,3 +1,4 @@
This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
Example code utilizing the routine:
- https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
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@@ -1,3 +1,4 @@
This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
Example code utilizing the routine:
- https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
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@@ -38,7 +38,7 @@ CONUPK:
// Now copy the data from RAM to FAC2, for the format description see:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
// Copy the mantissa - reverse byte order
// Copy the mantissa
ldy #$04
lda (INDEX), y
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@@ -35,7 +35,7 @@ MOVMF:
// Now copy the data from RAM to FAC2, for the format description see:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
// Copy the mantissa - reverse byte order
// Copy the mantissa
ldy #$04
lda (INDEX), y
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@@ -44,10 +44,10 @@ normal_by_bit:
clc
rol FACOV
rol FAC1_mantissa+0
rol FAC1_mantissa+1
rol FAC1_mantissa+2
rol FAC1_mantissa+3
rol FAC1_mantissa+2
rol FAC1_mantissa+1
rol FAC1_mantissa+0
bcc NORMAL // branch if next iteration needed
rts
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@@ -0,0 +1,61 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - rounds FAC1 before copying
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 115
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX test this
ROUND:
// If number is 0, do not do anything
lda FAC1_exponent
beq round_done
lda FACOV
bpl round_zero_FACOV // branch if it is enough to clear FACOV
// Increment the 4 bytes of matissa
// Curse you, who invented this format! Had the mantissa been little endian,
// we could have used INW on 65C02 and above, the code would have been smaller!
inc FAC1_mantissa+3
bne round_zero_FACOV
inc FAC1_mantissa+2
bne round_zero_FACOV
inc FAC1_mantissa+1
bne round_zero_FACOV
inc FAC1_mantissa+0
bne round_zero_FACOV
// If we are here, it means mantissa is 0; put it to minimum allowed and increment exponent
lda #$80
sta FAC1_mantissa+0
inc FAC1_exponent
bne round_zero_FACOV
// If w are here, it means the exponent wrapped around to $00; put it back to $FF
dec FAC1_exponent
// FALLTROUGH
round_zero_FACOV:
lda #$00
sta FACOV
// FALLTROUGH
round_done:
rts
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@@ -0,0 +1,7 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
// Just a compatibility jump - our routine is longer than original one
jmp ROUND
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
Example code utilizing the routine:
- https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3