added few more floating point stubs

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FeralChild64 committed 2020-02-18 15:59:22 +01:00
1 parent 6fa7eb2aa9
commit 5d887217df
7 files changed
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@@ -183,6 +183,7 @@ Floating point mathematical routines - not official, but well known and broadly
| `$AF87` | not named yet | NOT DONE | |
| `$AF9A` | `compute_ST` | NOT DONE | |
| `$B1AA` | `FACINX` | NOT DONE | convert FAC1 to 16-bit signed integer |
| `$B1BF` | `convert_FAC1_to_s16` | NOT DONE | |
| `$B391` | `GIVAYF` | NOT DONE | 16-bit signed integer to FAC1 |
| `$B3A2` | `convert_Y_to_FAC1` | NOT DONE | |
| `$B794` | `convert_A_to_FAC1` | NOT DONE | |
@@ -202,11 +203,13 @@ Floating point mathematical routines - not official, but well known and broadly
| `$BA2B` | `mul_FAC2_FAC1` | NOT DONE | some work started |
| `$BA59` | `MLTPLY` | NOT DONE | |
| `$BA8C` | `mov_MEM_FAC2` | DONE | |
| `$BA90` | `get_FAC2_via_INDEX` | NOT DONE | |
| `$BAE2` | `mul10_FAC1` | NOT DONE | |
| `$BAFE` | `div10_FAC1_p` | NOT DONE | |
| `$BB0F` | `div_MEM_FAC1` | PARTIAL | needs `div_FAC2_FAC1` |
| `$BB12` | `div_FAC2_FAC1` | NOT DONE | |
| `$BBA2` | `mov_MEM_FAC1` | DONE | |
| `$BBA6` | `get_FAC2_via_INDEX` | NOT DONE | |
| `$BBC7` | `mov_r_FAC1_TMP2` | PARTIAL | not fully tested yet |
| `$BBCA` | `mov_r_FAC1_TMP1` | PARTIAL | not fully tested yet |
| `$BBD0` | `mov_r_FAC1_VAR` | PARTIAL | not fully tested yet |
@@ -0,0 +1,17 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// See also:
// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
//
// XXX implement, test
convert_FAC1_to_s16:
STUB_IMPLEMENTATION()
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
It's a part oof the ACME assembler SDK, see:
- https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
@@ -0,0 +1,17 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// See also:
// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
//
// XXX implement, test
get_FAC2_via_INDEX:
STUB_IMPLEMENTATION()
+4
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
It's a part oof the ACME assembler SDK, see:
- https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
@@ -0,0 +1,17 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// See also:
// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
//
// XXX implement, test
get_FAC1_via_INDEX:
STUB_IMPLEMENTATION()
+4
View File
@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
It's a part oof the ACME assembler SDK, see:
- https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True