added few more floating point stubs

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FeralChild64 committed 2020-02-18 15:59:22 +01:00
1 parent 6fa7eb2aa9
commit 5d887217df
7 files changed
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// See also:
// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
//
// XXX implement, test
convert_FAC1_to_s16:
STUB_IMPLEMENTATION()
+4
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This is an important floating point math routine, documented in many places.
It's a part oof the ACME assembler SDK, see:
- https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// See also:
// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
//
// XXX implement, test
get_FAC2_via_INDEX:
STUB_IMPLEMENTATION()
+4
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
It's a part oof the ACME assembler SDK, see:
- https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
@@ -0,0 +1,17 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// See also:
// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
//
// XXX implement, test
get_FAC1_via_INDEX:
STUB_IMPLEMENTATION()
+4
View File
@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
It's a part oof the ACME assembler SDK, see:
- https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True