initial input byte decoding for JiffyDOS
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@@ -1 +0,0 @@
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This is not really for interoperabilityy - we need a fixed memory address to be sure no branches will cross page border (timing is critical)
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@@ -27,14 +27,15 @@ iec_tx_byte_jiffydos:
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bcc !+
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dec IECPROTO // turns 1 into 0
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!:
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// We need to preserve 3 lowest bits of CIA2_PRA, they contain important (but unrelated) data
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// We need to preserve 3 lowest bits of CIA2_PRA, they contain important
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// data - fortunately, the bits are never changed by external devices
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// Use C3PO for this, as afterwards we have to set there 0 nevertheless
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lda CIA2_PRA
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and #%00000111
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sta C3PO
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// Hide sprites, store their previous status on stack
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jsr jiffydos_hide_sprites
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jsr jiffydos_hide_sprites // XXX include C3PO initialization
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pha
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// Prepare nibbles to send
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@@ -75,8 +76,8 @@ __jd_check1:
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pla // retrieve low nibble from stack
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ora C3PO // restore VIC-II and RS-232 bits
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sta CIA2_PRA
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ror
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ror
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lsr
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lsr
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and #%00110000 // clear everything but CLK/DATA
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sta CIA2_PRA
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@@ -92,6 +93,8 @@ iec_tx_byte_jiffydos_finalize:
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ora #BIT_CIA2_PRA_CLK_OUT // pull CLK
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sta CIA2_PRA
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// XXX part below should be common for TX and RX
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// Re-enable sprites
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pla
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sta VIC_SPENA
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@@ -117,6 +120,19 @@ iec_tx_byte_jiffydos_wait_eoi:
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iec_rx_byte_jiffydos:
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// Timing is critical, do not allow interrupts
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sei
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// Preserve .X (.Y is not used by the routine)
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phx_trash_a
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// We need to preserve 3 lowest bits of CIA2_PRA, they contain important
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// data - fortunately, the bits are never changed by external devices
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// Use C3PO for this, as afterwards we have to set there 0 nevertheless
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lda CIA2_PRA
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and #%00000111
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sta C3PO
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// Hide sprites, store their previous status on stack
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jsr jiffydos_hide_sprites
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pha
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@@ -127,45 +143,45 @@ iec_rx_byte_jiffydos:
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// Prepare 'start sending' message
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lda CIA2_PRA
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and #$FF - BIT_CIA2_PRA_DAT_OUT // release
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pha
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tax
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// Wait for appropriate moment
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jsr jiffydos_wait_line
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// Ask device to start sending bits
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pla
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sta CIA2_PRA
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stx CIA2_PRA // cycles: 4
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// Retrieve byte XXX count cycles, synchronize
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lda CIA2_PRA // bits 0 and 1
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and #%11000000
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pha
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lda CIA2_PRA // bits 2 and 3
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and #%11000000
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pha
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lda CIA2_PRA // bits 0 and 1 on CLK/DATA
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lsr
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lsr
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lda CIA2_PRA // bits 4 and 5
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and #%11000000
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pha
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ora CIA2_PRA // bits 2 and 3 on CLK/DATA
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lsr
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lsr
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lda CIA2_PRA // bits 6 and 7
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and #%11000000
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pha
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eor C3PO
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eor CIA2_PRA // bits 4 and 5 on CLK/DATA
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lsr
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lsr
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// XXX check for EOI here
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eor C3PO
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eor CIA2_PRA // bits 6 and 7 on CLK/DATA
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tax
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// XXX CLK and DATA active = EOI
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lda CIA2_PRA
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// XXX decode byte instead of this - can we do it in real time?
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pla // bits 6 and 7
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pla // bits 4 and 5
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pla // bits 2 and 3
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pla // bits 0 and 1
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// Re-enable sprites
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pla
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sta VIC_SPENA
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// Restore .X, interrupts, return
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plx_trash_a
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cli
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rts
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@@ -5,11 +5,16 @@
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// original ROMs
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//
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// Similar tables are probably used by nearly all the disk turbo loaders,
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// either on the C64 or drive side, soometimes generated in RAM on the fly;
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// example disk turbo presented below has a veryy similar table - but the
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// values are in reversed order:
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// - https://www.pagetable.com/?p=568
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#if CONFIG_IEC_JIFFYDOS
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// XXX consider calculating the values on-the-fly
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iec_jiffydos_bittable:
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.byte $00
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