begin importing public keyboard scan routine implementation

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Paul Gardner-Stephen committed 2019-04-20 00:12:50 +09:30
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;; Scan the keyboard..
;; Here we don't use the horrible buggy original routine,
;; not just because of copyright. Instead, we use the
;; nice one with joystick interference removal and
;; key roll-over support from
;; http://codebase64.org/doku.php?id=base:scanning_the_keyboard_the_correct_and_non_kernal_way
;; /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; Keyboard IO Routine
;; ~~~~~~~~~~~~~~~~~~~
;; By: TWW/CTR
;; Preparatory Settings
;; ~~~~~~~~~~~~~~~~~~~~
;; None
;; Destroys
;; ~~~~~~~~
;; Accumulator
;; X-Register
;; Y-Register
;; Carry / Zero / Negative
;; $dc00
;; $dc01
;; $50-$5f
;; Footprint
;; ~~~~~~~~~
;; #$206 Bytes
;; Information
;; ~~~~~~~~~~~
;; The routine uses "2 Key rollower" or up to 3 if the key-combination doesen't induce shadowing.
;; If 2 or 3 keys are pressed simultaneously (within 1 scan) a "No Activity" state has to occur before new valid keys are returned.
;; RESTORE is not detectable and must be handled by NMI IRQ.
;; SHIFT LOCK is not detected due to unreliability.
;; Usage
;; ~~~~~
;; Example Code:
;; jsr Keyboard
;; bcs NoValidInput
;; stx TempX
;; sty TempY
;; cmp #$ff
;; beq NoNewAphanumericKey
;; // Check A for Alphanumeric keys
;; sta $0400
;; NoNewAphanumericKey:
;; // Check X & Y for Non-Alphanumeric Keys
;; ldx TempX
;; ldy TempY
;; stx $0401
;; sty $0402
;; NoValidInput: // This may be substituted for an errorhandler if needed.
;; Returned
;; ~~~~~~~~
;; +=================================================+
;; | Returned in Accumulator |
;; +===========+===========+=============+===========+
;; | $00 - @ | $10 - p | $20 - SPC | $30 - 0 |
;; | $01 - a | $11 - q | $21 - | $31 - 1 |
;; | $02 - b | $12 - r | $22 - | $32 - 2 |
;; | $03 - c | $13 - s | $23 - | $33 - 3 |
;; | $04 - d | $14 - t | $24 - | $34 - 4 |
;; | $05 - e | $15 - u | $25 - | $35 - 5 |
;; | $06 - f | $16 - v | $26 - | $36 - 6 |
;; | $07 - g | $17 - w | $27 - | $37 - 7 |
;; | $08 - h | $18 - x | $28 - | $38 - 8 |
;; | $09 - i | $19 - y | $29 - | $39 - 9 |
;; | $0a - j | $1a - z | $2a - * | $3a - : |
;; | $0b - k | $1b - | $2b - + | $3b - ; |
;; | $0c - l | $1c - £ | $2c - , | $3c - |
;; | $0d - m | $1d - | $2d - - | $3d - = |
;; | $0e - n | $1e - ^ | $2e - . | $3e - |
;; | $0f - o | $1f - <- | $2f - / | $3f - |
;; +-----------+-----------+-------------+-----------+
;; +================================================================================
;; | Return in X-Register |
;; +=========+=========+=========+=========+=========+=========+=========+=========+
;; | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
;; +---------+---------+---------+---------+---------+---------+---------+---------+
;; | CRSR UD | F5 | F3 | F1 | F7 | CRSR RL | RETURN |INST/DEL |
;; +---------+---------+---------+---------+---------+---------+---------+---------+
;; +================================================================================
;; | Return in Y-Register |
;; +=========+=========+=========+=========+=========+=========+=========+=========+
;; | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
;; +---------+---------+---------+---------+---------+---------+---------+---------+
;; |RUN STOP | L-SHIFT | C= | R-SHIFT |CLR/HOME | CTRL | | |
;; +---------+---------+---------+---------+---------+---------+---------+---------+
;; CARRY:
;; - Set = Error Condition (Check A for code):
;; A = #$01 => No keyboard activity is detected.
;; A = #$02 => Control Port #1 Activity is detected.
;; A = #$03 => Key Shadowing / Ghosting is detected.
;; A = #$04 => 2 or 3 new keys is detected within one scan
;; A = #$05 => Awaiting "No Activity" state
;; - Clear = Valid input
;; A = #$ff => No new Alphanumeric Keys detected (some key(s) being held down AND/OR some Non-Alphanumeric key is causing valid return).
;; A <> #$ff => New Alphanumeric Key returned. Non-Alphanumeric keys may also be returned in X or Y Register
;; Issues/ToDo:
;; ~~~~~~~~~~~~
;; - None
;; Improvements:
;; ~~~~~~~~~~~~~
;; - Replace the subroutine with a pseudocommand and account for speedcode parameter (Memory vs. Cycles).
;; - Shorten the routine / Optimize if possible.
;; History:
;; ~~~~~~~~
;; V2.5 - New test tool.
;; Added return of error codes.
;; Fixed a bug causing Buffer Overflow.
;; Fixed a bug in Non Alphanumerical Flags from 2.0.
;; V2.1 - Shortened the source by adding .for loops & Updated the header and some comments.
;; Added "simultaneous keypress" check.
;; V2.0 - Added return of non-Alphanumeric keys into X & Y-Registers.
;; Small optimizations here and there.
;; V1.1 - Unrolled code to make it faster and optimized other parts of it.
;; Removed SHIFT LOCK scanning.
;; V1.0 - First Working Version along with test tool.
;; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
;; .pc = * "Keyboard Scan Routine"
;; // ZERO PAGE Varibles
;; $250-$258 is the 81st - 88th characters in BASIC input, a carry over from VIC-20
;; and not used on C64, so safe for us to use, probably.
;; (Compute's Mapping the 64 p51)
.alias ScanResult $250 ;// 8 bytes
;; Other variables are in RS232 ZP locations for now
;; (Carefully avoiding $A7 which is used by 64NET)
.alias BufferNew $A9 ;// 3 bytes
.alias KeyQuantity $A8 ;// 1 byte
.alias NonAlphaFlagX $B4 ;// 1 byte
.alias NonAlphaFlagY $B5 ;// 1 byte
.alias TempZP $B6 ;// 1 byte
.alias SimultaneousKeys $F7 ;// 1 byte
;// Operational Variables
.alias MaxKeyRollover 3
Keyboard:
jmp Main
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Routine for Scanning a Matrix Row
KeyInRow:
asl
bcs nokey0
jsr KeyFound
nokey0:
inx
asl
bcs nokey1
jsr KeyFound
nokey1:
inx
asl
bcs nokey2
jsr KeyFound
nokey2:
inx
asl
bcs nokey3
jsr KeyFound
nokey3:
inx
asl
bcs nokey4
jsr KeyFound
nokey4:
inx
asl
bcs nokey5
jsr KeyFound
nokey5:
inx
asl
bcs nokey6
jsr KeyFound
nokey6:
inx
asl
bcs nokey7
jsr KeyFound
nokey7:
rts
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Routine for handling: Key Found
KeyFound:
stx TempZP
dec KeyQuantity
bmi OverFlow
ldy KeyTable,x
ldx KeyQuantity
sty BufferNew,x
ldx TempZP
rts
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Routine for handling: Overflow
OverFlow:
pla ;// Dirty hack to handle 2 layers of JSR
pla
pla
pla
;// Don't manipulate last legal buffer as the routine will fix itself once it gets valid input again.
lda #$03
sec
rts
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Exit Routine for: No Activity
NoActivityDetected:
;; // Exit With A = #$01, Carry Set & Reset BufferOld.
lda #$00
sta SimultaneousAlphanumericKeysFlag ;// Clear the too many keys flag once a "no activity" state is detected.
stx BufferOld
stx BufferOld+1
stx BufferOld+2
sec
lda #$01
rts
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Exit Routine for Control Port Activity
ControlPort:
;; // Exit with A = #$02, Carry Set. Keep BufferOld to verify input after Control Port activity ceases
sec
lda #$02
rts
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Configure Data Direction Registers
Main:
ldx #$ff
stx $dc02 ;// Port A - Output
ldy #$00
sty $dc03 ;// Port B - Input
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Check for Port Activity
sty $dc00 ;// Connect all Keyboard Rows
cpx $dc01
beq NoActivityDetected
lda SimultaneousAlphanumericKeysFlag
beq skip0
;; // Waiting for all keys to be released before accepting new input.
lda #$05
sec
rts
skip0:
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Check for Control Port #1 Activity
stx $dc00 ;// Disconnect all Keyboard Rows
cpx $dc01 ;// Only Control Port activity will be detected
bne ControlPort
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Scan Keyboard Matrix
lda #%11111110
sta $dc00
ldy $dc01
sty ScanResult+7
sec
rol
sta $dc00
ldy $dc01
sty ScanResult+6
rol
sta $dc00
ldy $dc01
sty ScanResult+5
rol
sta $dc00
ldy $dc01
sty ScanResult+4
rol
sta $dc00
ldy $dc01
sty ScanResult+3
rol
sta $dc00
ldy $dc01
sty ScanResult+2
rol
sta $dc00
ldy $dc01
sty ScanResult+1
rol
sta $dc00
ldy $dc01
sty ScanResult+0
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Check for Control Port #1 Activity (again)
stx $dc00 ;// Disconnect all Keyboard Rows
cpx $dc01 ;// Only Control Port activity will be detected
bne ControlPort
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Initialize Buffer, Flags and Max Keys
;; // Reset current read buffer
stx BufferNew
stx BufferNew+1
stx BufferNew+2
;; // Reset Non-AlphaNumeric Flag
inx
stx NonAlphaFlagY
;; // Set max keys allowed before ignoring result
lda #MaxKeyRollover
sta KeyQuantity
;; // Counter to check for simultaneous alphanumeric key-presses
lda #$fe
sta SimultaneousKeys
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Check and flag Non Alphanumeric Keys
lda ScanResult+6
eor #$ff
and #%10000000 ;// Left Shift
lsr
sta NonAlphaFlagY
lda ScanResult+0
eor #$ff
and #%10100100 ;// RUN STOP - C= - CTRL
ora NonAlphaFlagY
sta NonAlphaFlagY
lda ScanResult+1
eor #$ff
and #%00011000 ;// Right SHIFT - CLR HOME
ora NonAlphaFlagY
sta NonAlphaFlagY
lda ScanResult+7 ;// The rest
eor #$ff
sta NonAlphaFlagX
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Check for pressed key(s)
lda ScanResult+7
cmp #$ff
beq +
jsr KeyInRow
*
ldx #8
lda ScanResult+6
beq +
jsr KeyInRow
*
ldx #16
lda ScanResult+5
beq +
jsr KeyInRow
*
ldx #24
lda ScanResult+4
beq +
jsr KeyInRow
*
ldx #32
lda ScanResult+3
beq +
jsr KeyInRow
*
ldx #40
lda ScanResult+2
beq +
jsr KeyInRow
*
ldx #48
lda ScanResult+1
beq +
jsr KeyInRow
*
ldx #56
lda ScanResult+0
beq +
jsr KeyInRow
*
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;; // Key Scan Completed
;; // Put any new key (not in old scan) into buffer
ldx #MaxKeyRollover-1
* lda BufferNew,x
cmp #$ff
beq Exist ;; // Handle 'null' values
cmp BufferOld
beq Exist
cmp BufferOld+1
beq Exist
cmp BufferOld+2
beq Exist
;; // New Key Detected
inc BufferQuantity
ldy BufferQuantity
sta Buffer,y
;; // Keep track of how many new Alphanumeric keys are detected
inc SimultaneousKeys
beq TooManyNewKeys
Exist:
dex
bpl -
;; // Anything in Buffer?
ldy BufferQuantity
bmi BufferEmpty
;; // Yes: Then return it and tidy up the buffer
dec BufferQuantity
lda Buffer
ldx Buffer+1
stx Buffer
ldx Buffer+2
stx Buffer+1
jmp Return
BufferEmpty: ;; // No new Alphanumeric keys to handle.
lda #$ff
Return: ;; // A is preset
clc
;; // Copy BufferNew to BufferOld
ldx BufferNew
stx BufferOld
ldx BufferNew+1
stx BufferOld+1
ldx BufferNew+2
stx BufferOld+2
;; // Handle Non Alphanumeric Keys
ldx NonAlphaFlagX
ldy NonAlphaFlagY
rts
TooManyNewKeys:
sec
lda #$ff
sta BufferQuantity
sta SimultaneousAlphanumericKeysFlag
lda #$04
rts
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KeyTable:
.byte $ff, $ff, $ff, $ff, $ff, $ff, $ff, $ff ;// CRSR DOWN, F5, F3, F1, F7, CRSR RIGHT, RETURN, INST DEL
.byte $ff, $05, $13, $1a, $34, $01, $17, $33 ;// LEFT SHIFT, "E", "S", "Z", "4", "A", "W", "3"
.byte $18, $14, $06, $03, $36, $04, $12, $35 ;// "X", "T", "F", "C", "6", "D", "R", "5"
.byte $16, $15, $08, $02, $38, $07, $19, $37 ;// "V", "U", "H", "B", "8", "G", "Y", "7"
.byte $0e, $0f, $0b, $0d, $30, $0a, $09, $39 ;// "N", "O" (Oscar), "K", "M", "0" (Zero), "J", "I", "9"
.byte $2c, $00, $3a, $2e, $2d, $0c, $10, $2b ;// ",", "@", ":", ".", "-", "L", "P", "+"
.byte $2f, $1e, $3d, $ff, $ff, $3b, $2a, $1c ;// "/", "^", "=", RIGHT SHIFT, HOME, ";", "*", "£"
.byte $ff, $11, $ff, $20, $32, $ff, $1f, $31 ;// RUN STOP, "Q", "C=" (CMD), " " (SPC), "2", "CTRL", "<-", "1"
BufferOld:
.byte $ff, $ff, $ff
Buffer:
.byte $ff, $ff, $ff, $ff
BufferQuantity:
.byte $ff
SimultaneousAlphanumericKeysFlag:
.byte $00