implemented CONUPK math routine

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FeralChild64 committed 2020-01-29 20:12:53 +01:00
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commit 733bf8d2ba
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+5 -5
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@@ -179,17 +179,17 @@ Floating point mathematical routines - not official, but well known and broadly
| `$B1AA` | `FACINX` | NOT DONE | convert FAC1 to 16-bit signed integer |
| `$B391` | `GIVAYF` | NOT DONE | XXX - no stub added yet |
| `$B7B5` | `STRVAL` | NOT DONE | XXX - no stub added yet |
| `$B850` | `FSUB` | PARTIAL | needs `CONUPK` and `FSUBT` |
| `$B850` | `FSUB` | PARTIAL | needs `FSUBT` |
| `$B853` | `FSUBT` | NOT DONE | subtract FAC1 from FAC2 |
| `$B867` | `FADD` | PARTIAL | needs `CONUPK` and `FADDT` |
| `$B867` | `FADD` | PARTIAL | needs `FADDT` |
| `$B86A` | `FADDT` | NOT DONE | add FAC2 to FAC1 |
| `$B9EA` | `LOG` | NOT DONE | XXX - no stub added yet |
| `$BA28` | `FMUL` | PARTIAL | needs `CONUPK` and `FMULT` |
| `$BA28` | `FMUL` | PARTIAL | needs `FMULT` |
| `$BA2B` | `FMULT` | NOT DONE | multiplies FAC1 by FAC2 |
| `$BA8C` | `CONUPK` | NOT DONE | fetch FAC2 from RAM location |
| `$BA8C` | `CONUPK` | PARTIAL | not tested yet |
| `$BAE2` | `MUL10` | NOT DONE | multiply FAC1 by 10 |
| `$BAFE` | `DIV10` | NOT DONE | divide FAC1 by 10, result is always positive |
| `$BB0F` | `FDIV` | PARTIAL | needs `CONUPK` and `FDIVT` |
| `$BB0F` | `FDIV` | PARTIAL | needs `FDIVT` |
| `$BB12` | `FDIVT` | NOT DONE | divide FAC2 by FAC1, ignores sign |
| `$BBA2` | `MOVFM` | NOT DONE | fetch FAC1 from RAM location |
| `$BBD4` | `MOVMF` | NOT DONE | copy FAC1 to memory location, rounds if asked |
+61 -3
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@@ -10,7 +10,11 @@
// - .Y - address high byte
//
// Output:
// - .A - FAC1 exponent (XXX really FAC1?)
// - .A - FAC1 exponent (yes, really - Codebase64 is right)
// - .Y - 0 (tested with original ROMs)
//
// Preserves:
// - .X (tested with original ROMs)
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 114
@@ -18,7 +22,61 @@
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
// XXX test this
CONUPK:
STUB_IMPLEMENTATION()
// Noticed in the avilable materials:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
// that at least some math routines use $22/$23 (INDEX+0 and INDEX+1) for pointer storage,
// confirmed that this routine is not an exception
sty INDEX+1
sta INDEX+0
// Now copy the data from RAM to FAC2, for the format description see:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
ldy #$04
// Copy the mantissa - reverse byte order
ldy #$04
lda (INDEX), y
sta FAC2_mantissa+3
dey
lda (INDEX), y
sta FAC2_mantissa+2
dey
lda (INDEX), y
sta FAC2_mantissa+1
dey
lda (INDEX), y
ora #$80 // clear the sign bit
sta FAC2_mantissa+0
// Copy the sign
lda (INDEX), y
bpl !+ // assumption: non-negative numbers are more frequent
lda #$FF
skip_2_bytes_trash_nvz
!:
lda $00
sta FAC2_sign
// Copy the exponent
dey
lda (INDEX), y
sta FAC2_exponent
// Return the FAC1 exponent
lda FAC1_exponent
rts
+82
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@@ -0,0 +1,82 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - fetch FAC2 from RAM location
//
// Input:
// - .A - address low byte
// - .Y - address high byte
//
// Output:
// - .A - FAC1 exponent (yes, really - Codebase64 is right)
// - .Y - XXX 0?
//
// Preserves:
// - .X - (experimentation with original routine)
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 114
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX test this
CONUPK:
// Not sure which temporary variables are used for storage by the original ROMs,
// but $22/$23 (INDEX+0 and INDEX+1) seem to be good candidates, at least some
// math routines use them as pointer storage, see:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
sty INDEX+1
sta INDEX+0
// Now copy the data from RAM to FAC2, for the format description see:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
ldy #$04
// Copy the mantissa - reverse byte order
ldy #$04
lda (INDEX), y
sta FAC2_mantissa+3
dey
lda (INDEX), y
sta FAC2_mantissa+2
dey
lda (INDEX), y
sta FAC2_mantissa+1
dey
lda (INDEX), y
ora #$80 // clear the sign bit
sta FAC2_mantissa+0
// Copy the sign
lda (INDEX), y
bpl !+ // assumption: non-negative numbers are more frequent
lda #$FF
skip_2_bytes_trash_nvz
!:
lda $00
sta FAC2_sign
// Copy the exponent
dey
lda (INDEX), y
sta FAC2_exponent
// Return the FAC1 exponent
lda FAC1_exponent
rts
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