implemented CONUPK math routine
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@@ -179,17 +179,17 @@ Floating point mathematical routines - not official, but well known and broadly
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| `$B1AA` | `FACINX` | NOT DONE | convert FAC1 to 16-bit signed integer |
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| `$B391` | `GIVAYF` | NOT DONE | XXX - no stub added yet |
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| `$B7B5` | `STRVAL` | NOT DONE | XXX - no stub added yet |
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| `$B850` | `FSUB` | PARTIAL | needs `CONUPK` and `FSUBT` |
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| `$B850` | `FSUB` | PARTIAL | needs `FSUBT` |
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| `$B853` | `FSUBT` | NOT DONE | subtract FAC1 from FAC2 |
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| `$B867` | `FADD` | PARTIAL | needs `CONUPK` and `FADDT` |
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| `$B867` | `FADD` | PARTIAL | needs `FADDT` |
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| `$B86A` | `FADDT` | NOT DONE | add FAC2 to FAC1 |
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| `$B9EA` | `LOG` | NOT DONE | XXX - no stub added yet |
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| `$BA28` | `FMUL` | PARTIAL | needs `CONUPK` and `FMULT` |
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| `$BA28` | `FMUL` | PARTIAL | needs `FMULT` |
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| `$BA2B` | `FMULT` | NOT DONE | multiplies FAC1 by FAC2 |
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| `$BA8C` | `CONUPK` | NOT DONE | fetch FAC2 from RAM location |
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| `$BA8C` | `CONUPK` | PARTIAL | not tested yet |
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| `$BAE2` | `MUL10` | NOT DONE | multiply FAC1 by 10 |
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| `$BAFE` | `DIV10` | NOT DONE | divide FAC1 by 10, result is always positive |
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| `$BB0F` | `FDIV` | PARTIAL | needs `CONUPK` and `FDIVT` |
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| `$BB0F` | `FDIV` | PARTIAL | needs `FDIVT` |
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| `$BB12` | `FDIVT` | NOT DONE | divide FAC2 by FAC1, ignores sign |
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| `$BBA2` | `MOVFM` | NOT DONE | fetch FAC1 from RAM location |
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| `$BBD4` | `MOVMF` | NOT DONE | copy FAC1 to memory location, rounds if asked |
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@@ -10,7 +10,11 @@
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// - .Y - address high byte
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//
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// Output:
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// - .A - FAC1 exponent (XXX really FAC1?)
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// - .A - FAC1 exponent (yes, really - Codebase64 is right)
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// - .Y - 0 (tested with original ROMs)
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//
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// Preserves:
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// - .X (tested with original ROMs)
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 114
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@@ -18,7 +22,61 @@
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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// XXX test this
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CONUPK:
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STUB_IMPLEMENTATION()
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// Noticed in the avilable materials:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
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// that at least some math routines use $22/$23 (INDEX+0 and INDEX+1) for pointer storage,
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// confirmed that this routine is not an exception
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sty INDEX+1
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sta INDEX+0
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// Now copy the data from RAM to FAC2, for the format description see:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
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ldy #$04
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// Copy the mantissa - reverse byte order
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ldy #$04
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lda (INDEX), y
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sta FAC2_mantissa+3
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dey
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lda (INDEX), y
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sta FAC2_mantissa+2
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dey
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lda (INDEX), y
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sta FAC2_mantissa+1
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dey
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lda (INDEX), y
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ora #$80 // clear the sign bit
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sta FAC2_mantissa+0
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// Copy the sign
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lda (INDEX), y
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bpl !+ // assumption: non-negative numbers are more frequent
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lda #$FF
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skip_2_bytes_trash_nvz
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!:
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lda $00
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sta FAC2_sign
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// Copy the exponent
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dey
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lda (INDEX), y
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sta FAC2_exponent
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// Return the FAC1 exponent
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lda FAC1_exponent
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rts
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@@ -0,0 +1,82 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - fetch FAC2 from RAM location
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//
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// Input:
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// - .A - address low byte
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// - .Y - address high byte
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//
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// Output:
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// - .A - FAC1 exponent (yes, really - Codebase64 is right)
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// - .Y - XXX 0?
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//
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// Preserves:
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// - .X - (experimentation with original routine)
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 114
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX test this
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CONUPK:
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// Not sure which temporary variables are used for storage by the original ROMs,
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// but $22/$23 (INDEX+0 and INDEX+1) seem to be good candidates, at least some
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// math routines use them as pointer storage, see:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
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sty INDEX+1
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sta INDEX+0
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// Now copy the data from RAM to FAC2, for the format description see:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
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ldy #$04
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// Copy the mantissa - reverse byte order
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ldy #$04
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lda (INDEX), y
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sta FAC2_mantissa+3
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dey
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lda (INDEX), y
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sta FAC2_mantissa+2
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dey
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lda (INDEX), y
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sta FAC2_mantissa+1
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dey
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lda (INDEX), y
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ora #$80 // clear the sign bit
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sta FAC2_mantissa+0
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// Copy the sign
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lda (INDEX), y
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bpl !+ // assumption: non-negative numbers are more frequent
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lda #$FF
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skip_2_bytes_trash_nvz
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!:
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lda $00
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sta FAC2_sign
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// Copy the exponent
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dey
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lda (INDEX), y
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sta FAC2_exponent
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// Return the FAC1 exponent
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lda FAC1_exponent
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rts
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