added initial high memory map
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// #LAYOUT# M65 * #TAKE
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// #LAYOUT# * * #IGNORE
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// XXX target High RAM memory map concept - TODO: update current code
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// $10000-$17FFF (32KB) - reserved for DOS
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// $18000-$18FFF (4KB) - chargen copied to RAM, to allow character redefinition
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// $19000-$1B7FF (10KB) - reserved for virtual text screenk, 80x128
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// $1B800-$1DFFF (10KB) - reserved for a color RAM backup when switchin between text/graphics modes
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// (4KB) - reserved for sprites
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// (2KB) - reserved for future use
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// (2KB) - color RAM mirror, not useable
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// $20000-$2FFFF (64KB) - ROM, the essential part
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// $30000-$4FFFF (64KB) - ROM, additions
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// $50000-$57FFF (32KB) - reserved for graphics screen
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// $58000-... - extended BASIC variables, RAM disk, etc.
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