Update tan_FAC1
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@@ -264,7 +264,7 @@ Floating point mathematical routines - not official, but well known and broadly
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| `$E0BE` | `rnd_generate` | DONE | |
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| `$E0BE` | `rnd_generate` | DONE | |
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| `$E264` | `cos_FAC1` | DONE | From the Microsoft BASIC, original name: COS |
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| `$E264` | `cos_FAC1` | DONE | From the Microsoft BASIC, original name: COS |
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| `$E26B` | `sin_FAC1` | DONE | From the Microsoft BASIC, original name: SIN |
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| `$E26B` | `sin_FAC1` | DONE | From the Microsoft BASIC, original name: SIN |
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| `$E2B4` | `tan_FAC1` | PARTIAL | not fully tested yet |
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| `$E2B4` | `tan_FAC1` | DONE | From the Microsoft BASIC, original name: TAN |
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| `$E30E` | `atn_FAC1` | DONE | From the Microsoft BASIC, original name: ATN |
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| `$E30E` | `atn_FAC1` | DONE | From the Microsoft BASIC, original name: ATN |
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<br />
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<br />
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@@ -53,7 +53,8 @@
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!addr FORPNT = $49 ; $49-$4A -- NOT IMPLEMENTED --
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!addr FORPNT = $49 ; $49-$4A -- NOT IMPLEMENTED --
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!addr OPPTR = $4B ; $4B-$4C helper variable for expression computation, [!] our usage details are different
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!addr OPPTR = $4B ; $4B-$4C helper variable for expression computation, [!] our usage details are different
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!addr OPMASK = $4D ; -- NOT IMPLEMENTED --
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!addr OPMASK = $4D ; -- NOT IMPLEMENTED --
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!addr DEFPNT = $4E ; $4E-$4F -- NOT IMPLEMENTED --
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!addr DEFPNT = $4E ; $4E-$4F
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!addr TEMPF3 = DEFPNT
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!addr DSCPNT = $50 ; $50-$52 temporary area fro string handling, [!] our usage might differ
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!addr DSCPNT = $50 ; $50-$52 temporary area fro string handling, [!] our usage might differ
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!addr FOUR6 = $53 ; size of variable content (float = 5, integer = 2, string descriptor = 3)
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!addr FOUR6 = $53 ; size of variable content (float = 5, integer = 2, string descriptor = 3)
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!addr JMPER = $54 ; $54-$56 -- NOT IMPLEMENTED --
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!addr JMPER = $54 ; $54-$56 -- NOT IMPLEMENTED --
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@@ -2,9 +2,14 @@
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;; #LAYOUT# * * #IGNORE
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;
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; This file is under the MIT license, it contains code released by Microsoft Corporation.
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; See LICENSE for more information.
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; Math package - tangent of FAC1 in radians
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; Math package - tangent of FAC1 in radians
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;
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;
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; This is verified to be almost identical to the original Microsoft implementation where it was named TAN.
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; The difference is the optimization of the jsr to mov_r_FAC1_MEM
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;
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; See also:
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 210
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; - [CM64] Computes Mapping the Commodore 64 - page 210
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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@@ -18,17 +23,28 @@
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tan_FAC1:
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tan_FAC1:
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jsr mov_r_FAC1_TMP1 ; TMP1 = x
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jsr sin_FAC1 ; FAC1 = sin(x)
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jsr mov_r_FAC1_TMP1 ; Mov FAC1 into temporary
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jsr mov_r_FAC1_TMP2 ; TMP2 = sin(x)
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lda #$00
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lda #TEMPF1
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sta TANSGN ; Remember whether to negate
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ldy #0
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jsr sin_FAC1 ; Compute the sin
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jsr mov_MEM_FAC1 ; FAC1 = x
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ldx #<TEMPF3
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jsr COS ; FAC1 = cos(x)
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ldy #>TEMPF3
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lda #TEMPF2
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jsr mov_r_FAC1_MEM ; In the original BASIC this does jsr GMOVMF that jmps to mov_r_FAC1_MEM
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ldy #0
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lda #<TEMPF1
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jsr mov_MEM_FAC2 ; FAC2 = sin(x)
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ldy #>TEMPF1
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jmp div_FAC2_FAC1 ; FAC1 = tan(x)
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jsr mov_MEM_FAC1 ; Put this memory loc into FAC1
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lda #$00
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sta FAC1_sign ; Start off positive
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lda TANSGN
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jsr COSC ; Compute cosine
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lda #<TEMPF3 ; Address of sine value
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ldy #>TEMPF3
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GFDIV:
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jmp div_MEM_FAC1 ; Divide sine by cosine and return
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COSC:
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pha
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jmp SIN1
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} else {
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} else {
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+3
-2
@@ -20,7 +20,7 @@ int matches[MAX_SIZE];
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int phase_mask[MAX_SIZE+MAX_SIZE];
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int phase_mask[MAX_SIZE+MAX_SIZE];
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#define NUM_CHUNKS 11
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#define NUM_CHUNKS 12
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// Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC
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// Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC
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unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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0xB391, 0xB39D,
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0xB391, 0xB39D,
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@@ -32,7 +32,8 @@ unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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0xBDB3, 0xBDC1,
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0xBDB3, 0xBDC1,
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0xBDDD, 0xBF51,
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0xBDDD, 0xBF51,
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0xBFB4, 0xBFEC,
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0xBFB4, 0xBFEC,
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0xE264, 0xE2B3,
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0xE264, 0xE2C2, // Two byte gap here is an optimization
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0xE2C5, 0xE2DF,
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0xE2EF, 0xE37A,
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0xE2EF, 0xE37A,
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};
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};
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