ghost RUN/STOP won't cause war restart together with RESTORE anymore
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2afe11c3b3
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877159c2a2
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@@ -52,10 +52,10 @@
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// Keyboard settings
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// #define CONFIG_LEGACY_SCNKEY
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#define CONFIG_KEYBOARD_C128
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#define CONFIG_KEYBOARD_C128 // incomplete
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#define CONFIG_KEYBOARD_C128_CAPS_LOCK
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// #define CONFIG_KEY_REPEAT_DEFAULT
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#define CONFIG_KEY_REPEAT_ALWAYS
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// #define CONFIG_KEY_REPEAT_ALWAYS
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#define CONFIG_KEY_FAST_SCAN
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#define CONFIG_JOY1_CURSOR
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#define CONFIG_JOY2_CURSOR
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@@ -54,10 +54,10 @@
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// Keyboard settings
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// #define CONFIG_LEGACY_SCNKEY
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// #define CONFIG_KEYBOARD_C128
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// #define CONFIG_KEYBOARD_C128 // incomplete
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// #define CONFIG_KEYBOARD_C128_CAPS_LOCK
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// #define CONFIG_KEY_REPEAT_DEFAULT
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#define CONFIG_KEY_REPEAT_ALWAYS
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// #define CONFIG_KEY_REPEAT_ALWAYS
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#define CONFIG_KEY_FAST_SCAN
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#define CONFIG_JOY1_CURSOR
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#define CONFIG_JOY2_CURSOR
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@@ -53,7 +53,7 @@
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// Keyboard settings
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#define CONFIG_LEGACY_SCNKEY
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// #define CONFIG_KEYBOARD_C128
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// #define CONFIG_KEYBOARD_C128 // incomplete
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// #define CONFIG_KEYBOARD_C128_CAPS_LOCK
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// #define CONFIG_KEY_REPEAT_DEFAULT
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// #define CONFIG_KEY_REPEAT_ALWAYS
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@@ -52,7 +52,7 @@
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// Keyboard settings
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// #define CONFIG_LEGACY_SCNKEY
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// #define CONFIG_KEYBOARD_C128
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// #define CONFIG_KEYBOARD_C128 // incomplete
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// #define CONFIG_KEYBOARD_C128_CAPS_LOCK
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// #define CONFIG_KEY_REPEAT_DEFAULT
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// #define CONFIG_KEY_REPEAT_ALWAYS
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@@ -3,7 +3,7 @@
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// Official Kernal routine, described in:
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//
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// - [RG64] C64 Programmer's Reference Guide - page 303
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// - [CM64] Compute's Mapping the Commodore 64 - page 232
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// - [CM64] Compute's Mapping the Commodore 64 - pages 27, 232
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//
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// CPU registers that has to be preserved (see [RG64]): .Y
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//
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@@ -23,18 +23,33 @@ UDTIM:
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udtim_update_stkey: // entry to be used when interrupts are disabled
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// Another action we have to perform is to copy the last row of keyboard to RAM,
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// so that various routines can detect the STOP key press
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// According to [CM64], page 27, another action we have to perform is to copy
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// the last row of keyboard to RAM, so that various routines can detect the STOP
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// key press. But something as simple as this would have created warm restart
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// with M+N+SPACE+RESTORE due to ghosting - so the original ROM has to provide
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// some protection here. I do not know what the mechanism there exactly does,
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// but I hope the mechanism below will be compatible enough.
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lda #$80
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sta CIA1_PRA // select all the rows except the last one
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#if CONFIG_KEYBOARD_C128
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lda #$FF
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sta VIC_XSCAN // disconnect the extra C128 keys
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ldx #$00
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stx VIC_XSCAN // connect all the extra C128 keys
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#endif
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lda CIA1_PRB // read the keys
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eor #$FF
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sta STKEY // store reversed state - to filter out anything vulnerable to ghosting
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#if CONFIG_KEYBOARD_C128
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dex // puts $FF
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stx VIC_XSCAN // disconnect the extra C128 keys
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#endif
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lda #$7F
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sta CIA1_PRA // select the last row (bit to 0)
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lda CIA1_PRB // read the row
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ora STKEY // filter out what might be the reason of ghosting
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sta STKEY
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// Leave the CIA configured this way. It would be far better to disconnect
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@@ -37,10 +37,11 @@ SCNKEY:
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lda #$00
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sta SHFLAG
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// Check for any activity
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#if !CONFIG_JOY2_CURSOR && CONFIG_KEY_FAST_SCAN
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// Check for any activity - speed optimization, but cannot be done
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// that early if we are to scan the joystick #2
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ldx #$00
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stx CIA1_PRA // connect all the rows
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#if CONFIG_KEYBOARD_C128
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@@ -57,13 +58,10 @@ SCNKEY:
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#if CONFIG_KEYBOARD_C128_CAPS_LOCK
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// First check if this is really a C128 - to avoid false positive
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lda #$00
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sta VIC_XSCAN
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lda #$FF
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#if !CONFIG_KEYBOARD_C128
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tax // preserve the $FF, will be needed later
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#endif
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cmp VIC_XSCAN
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ldx #$00
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stx VIC_XSCAN
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dex // puts $FF
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cpx VIC_XSCAN
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beq !+ // branch if C64, C128 will keep some bits cleared
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lda CPU_R6510
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@@ -90,7 +88,7 @@ scnkey_bucky_loop:
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#endif
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lda kb_matrix_bucky_testmask, y
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and CIA1_PRB
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bne !+ // not pressed
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bne !+ // branch if not pressed
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lda SHFLAG
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ora kb_matrix_bucky_shflag, y
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sta SHFLAG
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@@ -165,7 +163,7 @@ scnkey_matrix_loop:
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cmp #$FF
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beq scnkey_matrix_loop_next // skip if no key pressed from this row
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cpy #$FF
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bne scnkey_no_keys // clash, more than one key pressed
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bne scnkey_no_keys // jam, more than one key pressed
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// We have at least one key pressed in this row, we need to find which one exactly
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ldy #$07
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scnkey_matrix_loop_inner:
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@@ -28,7 +28,7 @@ scnkey_matrix_128_loop:
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cmp #$FF
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beq scnkey_matrix_128_loop_next // skip if no key pressed from this row
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cpy #$FF
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bne scnkey_128_no_keys // clash, more than one key pressed
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bne scnkey_128_no_keys // jam, more than one key pressed
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// We have at least one key pressed in this row, we need to find which one exactly
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ldy #$07
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scnkey_matrix_128_loop_inner:
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