screen clearing fixes

This commit is contained in:
FeralChild64 committed 2020-01-01 20:21:50 +01:00
1 parent 3b9bfde993
commit 9ef81db3d4
2 files changed
+76 -51

No files matched your search

+50 -51
View File
@@ -1,70 +1,69 @@
// Clear screen and initialise line link table
// (Compute's Mapping the 64 p215-216)
//
// Clear screen and initialise line link table, described in:
//
// - [CM64] Computes Mapping the Commodore 64 - pages 215-216
//
clear_screen_real:
rts
/* YYY disabled for rework
// First disable the cursor
jsr cursor_disable
clear_screen_real:
// Clear the line link table - cheecked on original ROMs,
// the highest bit set means that the line is NOT a logical
// continuation of the previous one
// XXX it is probably a good idea to hide cursor first
// Clear line link table
// (Compute's Mapping the 64 p215)
lda #$00
ldy #24
clearscreen_l1:
lda #$80
ldy #24
!:
sta LDTBL,y
dey
bpl clearscreen_l1
bpl !-
// Y now = #$FF
// YYY flow can probably be size-optimized, by clearing a single row each time (we will need such a subroutine)
// Clear screen RAM.
// We should do this at HIBASE, which annoyingly
// is no ZP, so we need to make a vector
// (Compute's Mapping the 64 p216)
// Get pointer to the screen into PNT
// as it is the first appropriate place for it found when
// searching through the ZP allocations listed in
// Compute's Mapping the 64
sta PNT+0
// Clear screen character RAM. Unfortunately, the HIBASE value is not on the zero page,
// we will reuse PNT (it will be overridden in a moment nevertheless) as the pointer
iny // sets .Y to 0
sty PNT+0
lda HIBASE
sta PNT+1
ldx #$03 // countdown for pages to update
iny // Y now = #$00
lda #$20 // space character
clearscreen_l2:
sta PNT+1
ldx #$03 // countdown for pages to update
clear_screen_loop:
ldy #$00
lda #$01 // space character screen code
!:
sta (PNT),y
iny
bne clearscreen_l2
// To draw only 1000 bytes, add 250 to address each time
lda PNT
cpy #250 // clear 250 bytes only, do not cross 1000 bytes barrier
bne !-
lda PNT+0
clc
adc #<250
sta PNT
lda PNT+1
adc #>250
sta PNT+1
lda #$20 // get space character again
adc #250
sta PNT+0
bcc !+
inc PNT+1
!:
dex
bpl clearscreen_l2
bpl clear_screen_loop
// Now clear the colour RAM - .Y is now 250, make use of this fact
// Clear colour RAM
// (Compute's Mapping the 64 p216)
lda COLOR
clearscreen_l3:
sta $d800,y
sta $d900,y
sta $da00,y
sta $db00-24,y // so we only erase 1000 bytes
iny
bne clearscreen_l3
!:
sta $D800 - 1 + 250 * 0, y
sta $D800 - 1 + 250 * 1, y
sta $D800 - 1 + 250 * 2, y
sta $D800 - 1 + 250 * 3, y
dey
bne !-
// (Compute's Mapping the 64 p216)
// Fall to cursor home routine
jmp cursor_home
*/
+26
View File
@@ -3,6 +3,32 @@
// Home the cursor (Compute's Mapping the 64 p216)
//
// Variables: (http://sta.c64.org/cbm64mem.html)
// - $C7 - RVS - reverse mode switch
// - $C8 - INDX - length of line minus 1 during screen input. Values: $27, 39; $4F, 79.
// - $C9 - LXSP+0 - cursor row during screen input. Values: $00-$18, 0-24.
// - $CA - LXSP+1 - cursor column during screen input. Values: $00-$27, 0-39.
// - $CC - BLNSW - cursor visibility switch. Values: $01-$FF: Cursor is off.
// - $CD - BLNCT - delay counter for changing cursor phase. Values:
// - $CE - GDBLN - screen code of character under cursor
// - $CF - BLNON - cursor phase switch
// - $D0 - CRSW - end of line switch during screen input
// - $D1-$D2 - PNT - pointer to current line in screen memory.
// - $D3 - PNTR - current cursor column. Values: $00-$27, 0-39.
// - $D4 - QTSW - quotation mode switch
// - $D5 - LNMX - length of current screen line minus 1. Values: $27, 39; $4F, 79.
// - $D6 - TBLX - current cursor row. Values: $00-$18, 0-24.
// - $D8 - INSRT - number of insertions
// - $D9-$F1 - LDTBL - link table
// - $F2 - temporary value for screen scroll
// - $F3-$F4 - USER - pointer to current line in Color RAM.
// - $02A5 - TLNIDX - number of line currently being scrolled during scrolling the screen
cursor_home:
jmp cursor_home
/* YYY disabled for rework
cursor_home: