found better place for zeropage shadow location

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FeralChild64 authored and FeralChild64 committed 2021-01-26 00:03:07 +01:00
1 parent 20790d323a
commit c01a1966ec
1 file changed
+12 -10
+12 -10
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@@ -15,17 +15,19 @@
!set MEMCONF_SCRROWS = 128
; $1B800-$1DFFF (10KB) - reserved for a color RAM backup when switchin between text/graphics modes
; (4KB) - reserved for sprites
; (2KB) - reserved for future use
; (2KB) - color RAM mirror, not useable
; $20000-$2FFFF (64KB) - ROM, the essential part
; $30000-$4FFFF (64KB) - ROM, additions
; $50000-$57F71 (32KB) - reserved for graphics screen
; $57F72-$57FFF - shadow location for BASIC zeropage
; $1E000-$1EFFF (4KB) - reserved for sprites
!set MEMCONF_SHADOW_BZP_0 = $72
!set MEMCONF_SHADOW_BZP_1 = $7F
!set MEMCONF_SHADOW_BZP_2 = $05
; $1F000-$1F08D - shadow location for BASIC zeropage
; $1F08E-$1F7FF - reserved for future use
!set MEMCONF_SHADOW_BZP_0 = $00
!set MEMCONF_SHADOW_BZP_1 = $F0
!set MEMCONF_SHADOW_BZP_2 = $01
!set MEMCONF_SHADOW_BZP_3 = $00
; $1F800-$1FFFF (2KB) - color RAM mirror, not useable
; $20000-$2FFFF (64KB) - ROM, the essential part
; $30000-$4FFFF (64KB) - ROM, additions
; $50000-$57FFF (32KB) - reserved for graphics screen
; $58000-... - extended BASIC variables, RAM disk, etc.