implemented several simple floating point routines
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@@ -179,7 +179,7 @@ Floating point mathematical routines - not official, but well known and broadly
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| `$B1AA` | `FACINX` | NOT DONE | convert FAC1 to 16-bit signed integer |
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| `$B391` | `GIVAYF` | NOT DONE | 16-bit signed integer to FAC1 |
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| `$B7B5` | `STRVAL` | NOT DONE | imports string to FAC1 |
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| `$B850` | `sub_MEM_FAC1` | PARTIAL | needs `sub_FAC2_FAC1` |
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| `$B850` | `sub_MEM_FAC1` | PARTIAL | needs `add_FAC2_FAC1` |
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| `$B853` | `sub_FAC2_FAC1` | PARTIAL | needs `add_FAC2_FAC1` |
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| `$B867` | `add_MEM_FAC1` | PARTIAL | needs `add_FAC2_FAC1` |
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| `$B86A` | `add_FAC2_FAC1` | NOT DONE | |
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@@ -193,11 +193,14 @@ Floating point mathematical routines - not official, but well known and broadly
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| `$BB0F` | `div_MEM_FAC1` | PARTIAL | needs `div_FAC2_FAC1` |
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| `$BB12` | `div_FAC2_FAC1` | NOT DONE | |
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| `$BBA2` | `mov_MEM_FAC1` | PARTIAL | not fully tested yet |
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| `$BBD4` | `MOVFM2` | NOT DONE | copy FAC1 to memory location, rounds if asked |
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| `$BBFC` | `MOVEF` | NOT DONE | copy FAC2 to FAC1 |
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| `$BC0C` | `mov_r_FAC1_FAC2` | PARTIAL | not fully tested |
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| `$BBC7` | `mov_r_FAC1_TMP2` | PARTIAL | not fully tested yet |
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| `$BBCA` | `mov_r_FAC1_TMP1` | PARTIAL | not fully tested yet |
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| `$BBD0` | `mov_r_FAC1_VAR` | PARTIAL | not fully tested yet |
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| `$BBD4` | `mov_r_FAC1_MEM` | PARTIAL | not fully tested yet |
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| `$BBFC` | `mov_FAC2_FAC1` | PARTIAL | not fully tested yet |
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| `$BC0C` | `mov_r_FAC1_FAC2` | PARTIAL | not fully tested yet |
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| `$BC0F` | `mov_FAC1_FAC2` | DONE | |
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| `$BC1B` | `round_FAC1` | PARTIAL | not tested |
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| `$BC1B` | `round_FAC1` | PARTIAL | not fully tested yet |
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| `$BC2B` | `sgn_FAC1_A` | NOT DONE | |
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| `$BC39` | `sgn_FAC1` | NOT DONE | |
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| `$BC58` | `abs_FAC1` | NOT DONE | |
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@@ -1,17 +0,0 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - copy FAC2 to FAC1
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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MOVEF:
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STUB_IMPLEMENTATION()
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File renamed without changes.
@@ -0,0 +1,7 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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// Just a compatibility jump - our routine is longer than original one
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jmp mov_r_FAC1_TMP2
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File renamed without changes.
@@ -0,0 +1,7 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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// Just a compatibility jump - our routine is longer than original one
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jmp mov_r_FAC1_TMP1
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,20 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - move FAC1 (rounds) to memory variable
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//
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// Input:
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// - FORPNT ($49/$4A) - variable address
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//
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// See also:
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// - https://www.c64-wiki.com/wiki/BASIC-ROM
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//
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mov_r_FAC1_VAR:
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ldy #FORPNT+1
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ldx #FORPNT+0
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// FALLTROUGH to mov_r_FAC1_MEM
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -3,12 +3,11 @@
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// #LAYOUT# * * #IGNORE
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//
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// Math package - copy FAC1 to memory location, rounds if asked
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// Math package - copy FAC1 to memory location, do not round
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//
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// Input:
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// - .X - address low byte
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// - .Y - address high byte
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// - $70 - if MSB is set performs rouding
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//
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// Output:
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// - .A - FAC1 exponent
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@@ -18,7 +17,9 @@
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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mov_r_FAC1_MEM:
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// Start by rounding FAC1
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MOVFM2:
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STUB_IMPLEMENTATION()
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jsr round_FAC1
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jmp mov_FAC1_MEM
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,7 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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// Just a compatibility jump - our routine is longer than original one
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jmp mov_FAC2_FAC1
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@@ -14,7 +14,7 @@
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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//
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movr_FAC1_FAC2:
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mov_r_FAC1_FAC2:
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// First round FAC1
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jsr round_FAC1
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@@ -0,0 +1,77 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - copy FAC1 to memory location, do not round
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//
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// Input:
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// - .X - address low byte
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// - .Y - address high byte
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//
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// Output:
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// - .A - FAC1 exponent
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//
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// See also:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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mov_FAC1_MEM:
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// Checked in the available documentation:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
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// that $22/$23 (INDEX+0 and INDEX+1) are at least sometimes used for pointer storage.
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// Confirmed by experimenting with original ROM that this is the case here too.
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sty INDEX+1
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stx INDEX+0
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ldy #$00
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// Copy exponent
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lda FAC1_exponent
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sta (INDEX), y
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beq mov_FAC1_MEM_end // for 0 no need to copy anything more
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// Copy first byte of mantissa
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iny
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lda FAC2_mantissa+3
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sta (INDEX), y
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// Copy the sign XXX try to optimize this part
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lda FAC1_sign
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bne !+
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lda FAC2_mantissa+3
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and #$7F
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sta (INDEX), y
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!:
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// Copy remaining parts of mantissa
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iny
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lda FAC2_mantissa+2
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sta (INDEX), y
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iny
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lda FAC2_mantissa+1
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sta (INDEX), y
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iny
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lda FAC2_mantissa+0
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sta (INDEX), y
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// Checked, that mov_FAC1_MEM works on real ROM too (at $BBD7),
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// and clears FACOV in a similar way as mov_FAC1_FAC2 does (not surprising)
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ldy #$00
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sty FACOV
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mov_FAC1_MEM_end:
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lda FAC1_exponent
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rts
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@@ -0,0 +1,49 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - copy FAC2 to FAC1
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//
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// Output (found by experimentation):
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// - .A - FAC1 exponent
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// - .X - always 0
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//
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// Preserves:
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// - .Y
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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mov_FAC2_FAC1:
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// Copy the mantissa
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lda FAC2_mantissa+3
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sta FAC1_mantissa+3
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lda FAC2_mantissa+2
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sta FAC1_mantissa+2
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lda FAC2_mantissa+1
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sta FAC1_mantissa+1
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lda FAC2_mantissa+0
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sta FAC1_mantissa+0
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// Copy the sign
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lda FAC2_sign
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sta FAC1_sign
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// Copy the exponent
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lda FAC2_exponent
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sta FAC1_exponent
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// Clear FACOV
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ldx #$00
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stx FACOV
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rts
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@@ -0,0 +1,18 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - store FAC1 (rounds) in TEMPF1
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//
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// See also:
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// - https://www.c64-wiki.com/wiki/BASIC-ROM
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// - https://sta.c64.org/cbm64basconv.html
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//
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mov_r_FAC1_TMP1:
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ldy #$00
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ldx #$5C
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jmp mov_r_FAC1_MEM
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@@ -0,0 +1,18 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - store FAC1 (rounds) in TEMPF2
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//
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// See also:
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// - https://www.c64-wiki.com/wiki/BASIC-ROM
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// - https://sta.c64.org/cbm64basconv.html
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//
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mov_r_FAC1_TMP2:
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ldy #$00
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ldx #$57
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jmp mov_r_FAC1_MEM
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