updated binaries, explained all similarities >3
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@@ -0,0 +1,3 @@
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$00 + BEQ (offset matches) + CMP (value does not match)
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Instruction + some parts - trivial, not copyrightable.
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$02 + STA $B9 + RTS + LDA #$00
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Storing value on zeropage + end of routine. Next one starts with loading 0 to accumulator. Trivial, not creative - not copyrightable.
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PHA + LDA $14 + PHA + JSR (address does not match)
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Push two values to the stack, call another subroutine. Trivial - not copyrightable.
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PHA + LDA #$00 + STA (zeropage address does not match)
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Preserve .A on stack, use .A to fill zeropage variable with 0 (not even the same variable). Trivial - not copyrightable.
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RTS + JSR $BC2B
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Subroutin starts by calling another, well known subroutine. Trivial - not copyrightable.
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$61 + BNE (skip next instruction) + JMP $xx04 (address high byte does not match)
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Instruction + some parts. Trivial - not copyrightable.
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STX $70 + RTS + JSR $xx1B (address high byte does not match)
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Routine ends by storing .X in well-known zeropage variable, next starts with call to another subroutine - trivial and not creative - not copyrightable.
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@@ -0,0 +1 @@
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Part of table to convert PETSCII key code to screen color code. List of facts, not creative - not copyrightable.
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$A5 + BNE (skip next instruction) + JMP (address does not match)
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Instruction + some parts. Trivial - not copyrightable.
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LDA #$00 + STA $26 + STA $27 + STA $28 + STA $29
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Zeroing 4 consequent bytes in memory. Trivial - not copyrightable.
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$AD + LDY #$00 + JSR (address does not match)
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Instruction + some parts. Trivial - not copyrightable.
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BNE (skip next instruction) + JMP $xxF4 (address high byte does not match)
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Instruction + some part (on other architectures this would be one, not fully matching instruction) - trivial, not copyrightable.
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INC $A2 + BNE (offset matches) + INC $A1 + BNE (skip next instruction) + INC $A0
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Incrementing 24-bit value (timer) by 1. Not creative - not copyrioghtable.
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