sound effect fixes for turbo tape loader

This commit is contained in:
FeralChild64 committed 2019-12-08 07:21:54 +01:00
1 parent f80d61febd
commit d4ba48bb3a
2 files changed
+21 -11

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+5 -2
View File
@@ -22,6 +22,7 @@ load_tape_turbo:
lda #$FE // timer threshold for TurboTape
sta CIA2_TIMALO // $DD04
jsr tape_clean_sid
jsr tape_ask_play
// FALLTROUGH
@@ -54,6 +55,7 @@ load_tape_turbo_header_loop: // this strange loop puts metadata after
cpy #$10
bne load_tape_turbo_header_loop
jsr tape_clean_sid
jsr tape_handle_header
bcs load_tape_turbo_header // if name does not match, look for other header
@@ -85,12 +87,13 @@ load_tape_turbo_loop:
bne load_tape_turbo_loop
// Get the checksum
jsr tape_turbo_get_byte
tax
// Verify the checksum
// Silence audio
jsr tape_clean_sid
// Verify the checksum
cpx PRTY
beq_far tape_load_success
jmp tape_load_error
+16 -9
View File
@@ -75,6 +75,22 @@ tape_screen_off_motor_on:
jmp tape_motor_on
//
// Clear the SID settings - for sound effects during LOAD
//
tape_clean_sid:
lda #$00
ldy #$1C
!:
sta __SID_BASE, y
dey
bpl !-
rts
//
// Ask user to press PLAY on tape deck,
// Unless user cancelled loading, blank screen and start motor
@@ -95,15 +111,6 @@ tape_ask_play:
ldx #__MSG_KERNAL_PRESS_PLAY
jsr print_kernal_message
// Clean the SID registers, we need it for sound effects
lda #$00
ldy #$1C
!:
sta __SID_BASE, y
dey
bpl !-
// FALLTROUGH
tape_wait_play_loop: