added multiplication by 10 routine, not yet tested
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@@ -202,7 +202,7 @@ Floating point mathematical routines - not official, but well known and broadly
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| `$BA2B` | `mul_FAC2_FAC1` | PARTIAL | not testeed yet |
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| `$BA8C` | `mov_MEM_FAC2` | DONE | |
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| `$BA90` | `get_FAC2_via_INDEX` | NOT DONE | |
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| `$BAE2` | `mul10_FAC1` | NOT DONE | |
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| `$BAE2` | `mul10_FAC1` | PARTIAL | not tested yet |
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| `$BAFE` | `div10_FAC1_p` | PARTIAL | needs `div_FAC2_FAC1` |
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| `$BB0F` | `div_MEM_FAC1` | PARTIAL | needs `div_FAC2_FAC1` |
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| `$BB12` | `div_FAC2_FAC1` | NOT DONE | some work already started |
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@@ -1,18 +0,0 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - multiply FAC1 by 10
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 114
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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mul10_FAC1:
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STUB_IMPLEMENTATION()
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File renamed without changes.
@@ -0,0 +1,43 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - multiply FAC1 by 10
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 114
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX test this
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mul10_FAC1:
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// Handle special case of FAC1 equal 0
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lda FAC1_exponent
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beq mul10_FAC1_done
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// Start by multiplying FAC1 by 2
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jsr mul10_FAC1_mul2
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// Move FAC1 to FAC2, so that FAC1 = FAC2 = 2 * initial
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jsr mov_FAC1_FAC2
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// Multiply FAC1 by 4
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jsr mul10_FAC1_mul2
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jsr mul10_FAC1_mul2
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// Now we have FAC1 = 8 * initial and FAC2 = 2 * initial; so just add these 2 values
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jmp add_FAC2_FAC1
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mul10_FAC1_done:
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rts
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@@ -0,0 +1,25 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Multiply FAC1 by 2, do not normalize
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//
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mul10_FAC1_mul2:
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// First handle the mantissa
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asl FACOV
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rol FAC1_mantissa+3
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rol FAC1_mantissa+2
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rol FAC1_mantissa+1
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rol FAC1_mantissa+0
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bcc !+
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// We need to increment the exponent
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inc FAC1_exponent
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bcs_16 set_FAC1_max
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rts
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