added multiplication by 10 routine, not yet tested
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@@ -0,0 +1,25 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Multiply FAC1 by 2, do not normalize
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//
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mul10_FAC1_mul2:
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// First handle the mantissa
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asl FACOV
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rol FAC1_mantissa+3
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rol FAC1_mantissa+2
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rol FAC1_mantissa+1
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rol FAC1_mantissa+0
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bcc !+
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// We need to increment the exponent
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inc FAC1_exponent
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bcs_16 set_FAC1_max
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rts
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