Update sgn_FAC1
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@@ -235,7 +235,7 @@ Floating point mathematical routines - not official, but well known and broadly
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| `$BC0F` | `mov_FAC1_FAC2` | DONE | From the Microsoft BASIC, original name: MOVEF |
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| `$BC0F` | `mov_FAC1_FAC2` | DONE | From the Microsoft BASIC, original name: MOVEF |
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| `$BC1B` | `round_FAC1` | PARTIAL | not fully tested yet |
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| `$BC1B` | `round_FAC1` | PARTIAL | not fully tested yet |
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| `$BC2B` | `sgn_FAC1_A` | DONE | From the Microsoft BASIC, original name: SIGN |
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| `$BC2B` | `sgn_FAC1_A` | DONE | From the Microsoft BASIC, original name: SIGN |
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| `$BC39` | `sgn_FAC1` | DONE | |
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| `$BC39` | `sgn_FAC1` | DONE | From the Microsoft BASIC, original name: SGN |
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| `$BC3C` | `convert_A_to_FAC1` | DONE | |
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| `$BC3C` | `convert_A_to_FAC1` | DONE | |
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| `$BC44` | `convert_i16_to_FAC1` | DONE | |
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| `$BC44` | `convert_i16_to_FAC1` | DONE | |
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| `$BC58` | `abs_FAC1` | DONE | From the Microsoft BASIC, original name: ABS |
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| `$BC58` | `abs_FAC1` | DONE | From the Microsoft BASIC, original name: ABS |
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@@ -3,12 +3,16 @@
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;; #LAYOUT# * * #IGNORE
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;
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; This file is under the MIT license, it contains code released by Microsoft Corporation.
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; See LICENSE for more information.
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; Math package - evaluate FAC1 sign, to FAC1
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; Math package - evaluate FAC1 sign, to FAC1
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;
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;
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; Output:
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; Output:
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; - FAC1 - 0 for FAC1 equal 0, 1 for FAC1 > 0, -1 for FAC1 < 0
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; - FAC1 - 0 for FAC1 equal 0, 1 for FAC1 > 0, -1 for FAC1 < 0
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;
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;
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; This is verified to be identical to the original Microsoft implementation where it was named SGN.
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;
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; See also:
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 115
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; - [CM64] Computes Mapping the Commodore 64 - page 115
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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@@ -17,4 +21,5 @@
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sgn_FAC1:
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sgn_FAC1:
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jsr sgn_FAC1_A
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jsr sgn_FAC1_A
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; Fallthrough to convert_A_to_FAC1
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; Fallthrough to convert_A_to_FAC1
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+1
-1
@@ -28,7 +28,7 @@ unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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0xB947, 0xB97D,
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0xB947, 0xB97D,
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0xB983, 0xB9BB,
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0xB983, 0xB9BB,
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0xBBA2, 0xBC1A,
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0xBBA2, 0xBC1A,
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0xBC2B, 0xBC38,
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0xBC2B, 0xBC3B,
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0xBC58, 0xBC5A,
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0xBC58, 0xBC5A,
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0xBC9B, 0xBCF2,
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0xBC9B, 0xBCF2,
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};
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};
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