changes to avoid accidental similarity

This commit is contained in:
FeralChild64 committed 2019-10-11 18:38:43 +02:00
1 parent f522b82219
commit e9dd7ad7bc
6 files changed
+72 -44

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+5 -1
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@@ -1,9 +1,13 @@
//
// Provide pseudocommands to make CPU optimizations easier
//
//
// Stack manipulation - some CPUs will leave .A unchanged, some will use it as temporary storage, so consider .A trashed
//
.pseudocommand phx_trash_a
{
#if CONFIG_CPU_WDC_65C02 || CONFIG_CPU_CSG_65CE02 || CONFIG_CPU_WDC_65816
+58 -34
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@@ -1,26 +1,32 @@
// Key board matrixes: unshifted, shifted, control and C= modified
// 64 bytes for each
//
// Keyboard matrix, based on
//
// - [RG64] C64 Programmer's Reference Guide - pages 379-381
// - [CM64] Compute's Mapping the Commodore 64 - pages 38-39
// - http://commodore128.mirkosoft.sk/keyboard.html (C128 extension)
// - http://www.zimmers.net/cbmpics/cbm/c65/c65manual.txt
// Values can be computed by running a program like:
// 10 GET A$ : IF A$ = "" GOTO10
// 20 PRINT ASC(A$) : GOTO10
// and converting the values
keyboard_matrix:
// Unshifted matrix built by refering to
// Compute's Mapping the 64 p38-39
// and C64 PRG pages 379-381
.byte $14,$0D,$1D,$88,$85,$86,$87,17
.byte $33,87,$41,$34,$5A,83,$45,$00
.byte $35,$52,$44,$36,$43,$46,$54,88
// Normal
.byte $14,$0D,$1D,$88,$85,$86,$87,$11
.byte $33,$57,$41,$34,$5A,$53,$45,$00
.byte $35,$52,$44,$36,$43,$46,$54,$58
.byte $37,$59,$47,$38,$42,$48,$55,$56
.byte $39,$49,$4A,$30,$4D,$4B,$4F,$4E
.byte $2B,$50,$4C,45,46,58,$40,44
.byte $5C,$2A,59,$13,$00,$3D,$5E,$2F
.byte $2B,$50,$4C,$2D,$2E,$3A,$40,$2C
.byte $5C,$2A,$3B,$13,$00,$3D,$5E,$2F
.byte $31,$5F,$00,$32,$20,$00,$51,$03
// Shifted keyboard
// Values computed by running a program like:
// 10 GETA$:IFA$=""GOTO10
// 20 ?ASC(A$):GOTO10
// and converting the values
// With SHIFT
.byte $94,$8D,$9D,$8C,$89,$8A,$8B,$91
.byte $23,$77,$61,$24,$7A,$73,$65,$00
.byte $25,$72,$64,$26,$63,$66,$74,$78
@@ -30,7 +36,7 @@ keyboard_matrix:
.byte $A9,$C0,$5D,$93,$00,$3D,$DE,$3F
.byte $21,$5F,$00,$22,$A0,$00,$71,$83
// Vendor key modified keyboard
// With VENDOR key
.byte $94,$8D,$9D,$8C,$89,$8A,$8B,$91
.byte $96,$B3,$B0,$97,$AD,$AE,$B1,$00
.byte $98,$B2,$AC,$99,$BC,$BB,$A3,$BD
@@ -40,7 +46,7 @@ keyboard_matrix:
.byte $A8,$DF,$5D,$93,$00,$3D,$DE,$3F
.byte $81,$5F,$00,$95,$a0,$00,$AB,$83
// Control modified keyboard
// With CTRL
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $1C,$17,$01,$9F,$1A,$13,$05,$00
.byte $9C,$12,$04,$1E,$03,$06,$14,$18
@@ -50,23 +56,41 @@ keyboard_matrix:
.byte $1C,$00,$1D,$00,$00,$1F,$1E,$00
.byte $90,$06,$00,$05,$00,$00,$11,$00
keyboard_matrix_lookup:
// Work out if normal, shifted, control or Vendor
// modified keyboard.
// Table contains the offsets into keyboard_matrixes
// that should be used for different values of
// the bottom 3 bits of key_bucky_state
// Interaction is simple to work out when playing
// with a C64:
// CONTROL trumps SHIFT or Vendor
// Vendor + SHIFT = DOES NOTHING
// Work out if normal, shifted, control or Vendor modified keyboard.
// Table contains the offsets into keyboard_matrixes that should be used
// for different values of the bottom 3 bits of key_bucky_state XXX
// Interaction is simple to work out when playing with a C64:
// CTRL trumps SHIFT or VENDOR
// VENDOR + SHIFT = DOES NOTHING
// All 3 does CONTROL
.byte $00 // Normal
.byte $40 // Shifted
.byte $80 // Control
.byte $80 // Control + SHIFT
.byte $C0 // Vendor
.byte $C0 // Vendor + SHIFT
.byte $80 // Vendor+ CTRL
.byte $80 // Vendor + CTRL + SHIFT
.byte $40 // SHIFT
.byte $80 // CTRL
.byte $80 // CTRL + SHIFT
.byte $C0 // VENDOR
.byte $C0 // VENDOR + SHIFT
.byte $80 // VENDOR + CTRL
.byte $80 // VENDOR + CTRL + SHIFT
// keyboard_matrix_ext128: $D02F
// .byte (HELP),$38,$35,(TAB),$32,$34,$37,$31 // $FE
// .byte $1B, $2B, $2D,$0A,$0D,$36,$39,$33 // $FD
// .byte $00,$30,$2E,$91,$11,$9D,$1D,(NO_SCRL) // $FB
// keyboard_matrix_ext65:
// Last column - normal
// .byte (NO_SCRL),(TAB),$00,(HELP),(F9),(F11),(F13),$1B
// Last column - shifted
// .byte (NO_SCRL),(TAB),$00,(HELP),(F10),(F12),(F14),$1B
// XXX ESC : $1B (alias: CTRL [ )
// XXX HELP : (to be determined, ?)
// XXX TAB : (to be determined, $18 ?)
// XXX NO_SCRL : (to be determined, ?)
// XXX ALT : bucky, 128: row 3, 1st, 65: 3rd
+9 -9
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@@ -105,15 +105,6 @@ rvs_l1:
sta RVS
jmp chrout_screen_done
!:
chrout_try_MODE_TXT:
cmp #$0E
bne !+
lda VIC_YMCSB
ora #$02 // to lower case
bne mode_l1 // branch always
!:
chrout_try_MODE_GFX:
cmp #$8E
@@ -125,6 +116,15 @@ mode_l1:
sta VIC_YMCSB
jmp chrout_screen_done
!:
chrout_try_MODE_TXT:
cmp #$0E
bne !+
lda VIC_YMCSB
ora #$02 // to lower case
bne mode_l1 // branch always
!:
chrout_try_COLOR:
ldx #$0F