Paul Gardner-Stephen
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810dfb75af
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put setup VIC-II routine at $E5A0 for Advanced Pinball Simulator. Issue #23
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2019-05-05 16:31:24 +09:30 |
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Paul Gardner-Stephen
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933351943f
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move all VIC-II initialisation from IOINIT to CINT. Issue #20
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2019-05-05 15:06:09 +09:30 |
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Paul Gardner-Stephen
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4bca352653
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fix hiding and showing of cursor bugs. Issue #7
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2019-04-24 20:36:59 +09:30 |
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Paul Gardner-Stephen
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7448909da8
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more documentation of similarities and avoiding them where practicable.
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2019-04-24 16:13:24 +09:30 |
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Paul Gardner-Stephen
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135ac01235
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implement shift + Vendor key to toggle case
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2019-04-21 21:33:52 +09:30 |
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Paul Gardner-Stephen
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ace97a364c
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fix problems with key repeat
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2019-04-20 23:37:53 +09:30 |
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Paul Gardner-Stephen
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106c9dfd22
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begin implementing key repeat logic
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2019-04-20 23:29:16 +09:30 |
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Paul Gardner-Stephen
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1e37babbb7
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fix many problems with new keyboard scan routine
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2019-04-20 01:46:21 +09:30 |
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Paul Gardner-Stephen
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99b06b843e
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initialise keyboard scanner extra variables
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2019-04-20 00:58:52 +09:30 |
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Paul Gardner-Stephen
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3ff2419189
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implement main screen clear routine
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2019-04-19 20:30:41 +09:30 |
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Paul Gardner-Stephen
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eef931a567
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initialise key repeat things
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2019-04-19 20:10:58 +09:30 |
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Paul Gardner-Stephen
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799458a2ad
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begin implementing CINT
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2019-04-19 12:39:00 +09:30 |
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Paul Gardner-Stephen
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5c701f8dd0
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add stub routines to unimplemented calls
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2019-04-18 23:31:56 +09:30 |
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Paul Gardner-Stephen
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4e35ce391d
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add stubs for various routines defined in KERNAL jump table on pp272-273 of C64 Programmers Reference Guide
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2019-04-18 22:14:39 +09:30 |
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