Files
open-roms/c64/kernal/keyboard/scnkey.s
T

140 lines
3.3 KiB
ArmAsm

//
// Official Kernal routine, described in:
//
// - [RG64] C64 Programmer's Reference Guide - page 295
// - [CM64] Compute's Mapping the Commodore 64 - page 220
//
// CPU registers that has to be preserved (see [RG64]): none
//
// Variables used:
// - KEYTAB - keyboard matrix pointer
// - DELAY - counter for first delay between key repeats
// - KOUNT - counter for next delays between key repeats
// - SHFLAG - SHIFT / CTRL / VENDOR keypress status
// - NDX - number of characters in keyboard buffer
// - XMAX - maximum size of keyboard buffer
// - LSTX - matrix coordinate of last pressed key
// - LSTSHF - previous status of SHFLAG
// - MODE - flag, whether charset toggle (SHIFT+VENDOR) is allowed
// XXX add Commodore 128 keyboard support
// XXX add Commodore 65 keybopard support
// XXX add support for using joystick to move sursor keys
// XXX prevent joystick port 1 interference
#if !CONFIG_SCNKEY_TWW_CTR
// Routine takes some ideas from TWW/CTR proposal, see here:
// - http://codebase64.org/doku.php?id=base:scanning_the_keyboard_the_correct_and_non_kernal_way
SCNKEY:
// Prepare for SHFLAG update
lda SHFLAG
sta LSTSHF
lda #$00
sta SHFLAG
// XXX retrieve ALT and NO_SCRL status for C128/C65 keyboards
// Check for any activity
lda #$00
sta CIA1_PRA // connect all the rows
ldx #$FF
cpx CIA1_PRB
beq scnkey_no_keys
// Retrieve SHIFT / VENDOR / CTRL status
// Use .X to detect 2 or more keys pressed (should be $FF now)
ldy #$03
scnkey_bucky_loop:
lda kb_matrix_bucky_confmask, y
sta CIA1_PRA
lda kb_matrix_bucky_testmask, y
and CIA1_PRB
bne !+ // not pressed
lda SHFLAG
ora kb_matrix_bucky_shflag, y
sta SHFLAG
!:
dey
bpl scnkey_bucky_loop
// Set KEYTAB vector
jsr scnkey_via_keylog // XXX for some CPUs we have indirect jsr
// XXX check if there is space in keyboard buffer
// XXX check for joystick activity
// Scan the keyboard matrix
ldy #$07 // XXX adapt for C128 and C65 keyboards
ldx #$FF // offset in key matrix table, $FF for not found yet
scnkey_matrix_loop:
lda kb_matrix_row_keys, y
sta CIA1_PRA
lda kb_matrix_bucky_filter, y // filter out bucky keys
ora CIA1_PRB
cmp #$FF
beq scnkey_matrix_loop_next // skip if no key pressed from this row
cpx #$FF
bne scnkey_no_keys // clash, more than one key pressed
// We have at least one key pressed in this row, we need to find which one exactly
ldx #$07
scnkey_matrix_loop_inner:
cmp kb_matrix_row_keys, x
bne !+ // not this particular key
txa // now .A contains key offset within a row
sec
adc kb_matrix_row_offsets, y // now .A contains key offset from the matrix start
tax
jmp scnkey_matrix_loop_next
!:
dex
bpl scnkey_matrix_loop_inner
bmi scnkey_no_keys // branch always, multiple keys must have been pressed
scnkey_matrix_loop_next:
dey
bpl scnkey_matrix_loop
// Scanning complete
cpx #$FF
bne scnkey_got_key
// FALLTROUGH
scnkey_no_keys:
// XXX
lda #$40 // XXX adapt value for C128 and C65 keyboards
sta LSTX
rts
scnkey_got_key: // .X should now contain the key offset in matrix pointed by KEYTAB
// Handle repeat timer
.break
lda KOUNT
beq !+
dec KOUNT
!:
// XXX
rts
scnkey_via_keylog:
jmp (KEYLOG)
#endif // no CONFIG_SCNKEY_TWW_CTR