further work on new keyboard scanning routine

This commit is contained in:
FeralChild64 committed 2019-10-13 16:41:13 +02:00
1 parent 5c02adae3e
commit 7e2a2f8e5d
7 files changed
+94 -18

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+4
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@@ -5,6 +5,10 @@
// Please read CONFIG.md before modifying this file!
//
// Idea:
// - sane defaults for the original Commodore 64 machine
// - do not enable features which are a significant compatibility risk
// Hardware platform and variant
+6
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@@ -5,6 +5,12 @@
// Please read CONFIG.md before modifying this file!
//
// Idea:
// - sane defaults for the Mega 65 FPGA computer
// - enable compatibility-risky features too
// - unless VICE gains Commodore 65 (or at least Flash8 cartridge) emulation support,
// do not enable CPU-specific optimizations; ROMs would be hard to test
// Hardware platform and variant
+4
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@@ -5,6 +5,10 @@
// Please read CONFIG.md before modifying this file!
//
// Idea:
// - sane defaults for the Ultimate 64 FPGA computer
// - do not enable features which are a significant compatibility risk
// Hardware platform and variant
+3
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@@ -13,6 +13,9 @@
// and converting the values
// XXX to be extra compatible (someone could change the KEYLOG), we should make sure
// we are using the same matrix format as the original ROM does
kb_matrix:
+2 -1
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@@ -12,7 +12,8 @@
kb_matrix_row_keys:
// values for CIA1_PRA to connect only the given row
// - values for CIA1_PRA to connect only the given row
// - also used to scan a single row
.byte %01111111
.byte %10111111
@@ -0,0 +1,23 @@
//
// Helper values to quickly determine row offset from the start of keyboard matrix
//
#if !CONFIG_SCNKEY_TWW_CTR
kb_matrix_row_offsets:
// - offsets (in bytes) to the first bytes of keyboard matrix rows
.byte 0*8
.byte 1*8
.byte 2*8
.byte 3*8
.byte 4*8
.byte 5*8
.byte 6*8
.byte 7*8
#endif // no CONFIG_SCNKEY_TWW_CTR
+52 -17
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@@ -20,20 +20,19 @@
// - MODE - flag, whether charset toggle (SHIFT+VENDOR) is allowed
// XXX add Commodore 128 keyboard support
// XXX add Commodore 65 keybopard support
// XXX add support for using joystick to move sursor keys
// XXX prevent joystick port 1 interference
#if !CONFIG_SCNKEY_TWW_CTR
// Routine is heavily inspired by TWW/CTR proposal, see here:
// Routine takes some ideas from TWW/CTR proposal, see here:
// - http://codebase64.org/doku.php?id=base:scanning_the_keyboard_the_correct_and_non_kernal_way
SCNKEY:
// Handle repeat timer
lda KOUNT
beq !+
dec KOUNT
!:
// Prepare for SHFLAG update
lda SHFLAG
@@ -47,11 +46,12 @@ SCNKEY:
lda #$00
sta CIA1_PRA // connect all the rows
lda #$FF
cmp CIA1_PRB
ldx #$FF
cpx CIA1_PRB
beq scnkey_no_keys
// Retrieve SHIFT / VENDOR / CTRL status
// Use .X to detect 2 or more keys pressed (should be $FF now)
ldy #$03
scnkey_bucky_loop:
lda kb_matrix_bucky_confmask, y
@@ -70,34 +70,69 @@ scnkey_bucky_loop:
jsr scnkey_via_keylog // XXX for some CPUs we have indirect jsr
// XXX check if there is space in keyboard buffer
// XXX check for joystick activity
// Scan the keyboard matrix
ldy #$07
ldy #$07 // XXX adapt for C128 and C65 keyboards
ldx #$FF // offset in key matrix table, $FF for not found yet
scnkey_matrix_loop:
lda kb_matrix_row_keys, y
sta CIA1_PRA
lda kb_matrix_bucky_filter, y
lda kb_matrix_bucky_filter, y // filter out bucky keys
ora CIA1_PRB
// XXX
cmp #$FF
beq scnkey_matrix_loop_next // skip if no key pressed from this row
cpx #$FF
bne scnkey_no_keys // clash, more than one key pressed
// We have at least one key pressed in this row, we need to find which one exactly
ldx #$07
scnkey_matrix_loop_inner:
cmp kb_matrix_row_keys, x
bne !+ // not this particular key
txa // now .A contains key offset within a row
sec
adc kb_matrix_row_offsets, y // now .A contains key offset from the matrix start
tax
jmp scnkey_matrix_loop_next
!:
dex
bpl scnkey_matrix_loop_inner
bmi scnkey_no_keys // branch always, multiple keys must have been pressed
scnkey_matrix_loop_next:
dey
bpl scnkey_matrix_loop
// Scanning complete
cpx #$FF
bne scnkey_got_key
// XXX
// FALLTROUGH
scnkey_no_keys:
lda #$FF
// XXX
lda #$40 // XXX adapt value for C128 and C65 keyboards
sta LSTX
rts
scnkey_got_key: // .X should now contain the key offset in matrix pointed by KEYTAB
// Handle repeat timer
.break
lda KOUNT
beq !+
dec KOUNT
!:
// XXX
rts
scnkey_via_keylog:
jmp (KEYLOG)