101 lines
1.8 KiB
ArmAsm
101 lines
1.8 KiB
ArmAsm
// #LAYOUT# STD * #TAKE
|
|
// #LAYOUT# * BASIC_0 #TAKE
|
|
// #LAYOUT# * * #IGNORE
|
|
|
|
//
|
|
// Math package - normalize FAC1
|
|
//
|
|
// See also:
|
|
// - [CM64] Computes Mapping the Commodore 64 - page 113
|
|
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
|
|
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
|
|
//
|
|
|
|
// XXX test this
|
|
|
|
NORMAL:
|
|
|
|
lda FAC1_exponent
|
|
beq normal_end // branch if our float is 0
|
|
|
|
lda FAC1_mantissa+3
|
|
beq normal_by_byte // branch if we can move the whole byte
|
|
|
|
and #$80
|
|
bne normal_end // branch if already normalized
|
|
|
|
// FALLTROUGH
|
|
|
|
normal_by_bit:
|
|
|
|
// First check the current exponent
|
|
|
|
lda FAC1_exponent
|
|
cmp #$01
|
|
bne !+
|
|
|
|
// Exponent is 1 - just mark the whole number as 0 and finish
|
|
|
|
lda #$00
|
|
sta FAC1_exponent
|
|
rts
|
|
!:
|
|
// Multiply the mantissa by 2
|
|
|
|
clc
|
|
rol FACOV
|
|
rol FAC1_mantissa+3
|
|
rol FAC1_mantissa+2
|
|
rol FAC1_mantissa+1
|
|
rol FAC1_mantissa+0
|
|
|
|
bcc NORMAL // branch if next iteration needed
|
|
rts
|
|
|
|
normal_by_byte:
|
|
|
|
// First decrement the exponent by 8, but not below 0
|
|
|
|
lda FAC1_exponent
|
|
sec
|
|
sbc #$08
|
|
bcs !+
|
|
lda #$00
|
|
!:
|
|
sta FAC1_exponent
|
|
beq normal_end // branch if our float reached 0
|
|
|
|
// Now multiply the mantissa by 8 by moving the whole bytes
|
|
|
|
lda FAC1_mantissa+2
|
|
sta FAC1_mantissa+3
|
|
lda FAC1_mantissa+1
|
|
sta FAC1_mantissa+2
|
|
lda FAC1_mantissa+0
|
|
sta FAC1_mantissa+1
|
|
|
|
lda FACOV
|
|
sta FAC1_mantissa+0
|
|
|
|
lda #$00
|
|
sta FACOV
|
|
|
|
// Now check if mantissa is not 0
|
|
|
|
ora FAC1_mantissa+0
|
|
ora FAC1_mantissa+1
|
|
ora FAC1_mantissa+2
|
|
ora FAC1_mantissa+3
|
|
|
|
bne NORMAL // not 0 - branch to next iteration
|
|
|
|
// Our mantissa reached 0 - mark exponent as 0 and finish
|
|
|
|
sta FAC1_exponent
|
|
|
|
// FALLTROUGH
|
|
|
|
normal_end:
|
|
|
|
rts
|