Files
open-roms/c64/kernal/interrupts/irq_handler.s
T

40 lines
1.0 KiB
ArmAsm

irq_handler:
;; The IRQ is a commonly messed with thing on the C64,
;; so we need to handle entry points that are commonly
;; relied upon, including:
;; $EA31 - Standard IRQ routine
;; $EA61 - Check keyboard, but don't update timer? https://github.com/cc65/cc65/issues/324
;; $EA81 - https://www.lemon64.com/forum/viewtopic.php?t=2112&sid=6ea01982b26da69783120a7923ca46fb
;; Also the $0314 vector is widely used (e.g., https://www.lemon64.com/forum/viewtopic.php?t=2112&sid=6ea01982b26da69783120a7923ca46fb)
;; Save registers, sequence according to Compute's Mapping the Commodore 64, page 73
pha
txa
pha
tya
pha
;; Check if caused by BRK
;; XXX disabled for now - resets Duotris game, unknown why
; tsx
; lda $0104, x ; get the pre-interrupt processor state
; and #$10
; bne irq_handler_brk
;; Not caused by BRK - call interrupt routine (only if initialised)
lda CINV
ora CINV+1
beq +
jmp (CINV)
*
;; Vector not initialized - call default interrupt routine
jmp default_irq_handler
irq_handler_brk:
;; Interrupt caused by BRK
jmp (CBINV)