75 lines
1.3 KiB
ArmAsm
75 lines
1.3 KiB
ArmAsm
// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - copy FAC1 to memory location, do not round
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//
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// Input:
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// - .X - address low byte
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// - .Y - address high byte
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//
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// Output:
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// - .A - FAC1 exponent
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//
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// See also:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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mov_FAC1_MEM:
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// Original routines use $22/$23 location for a vector too, see here:
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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sty INDEX+1
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stx INDEX+0
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ldy #$00
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// Copy exponent
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lda FAC1_exponent
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sta (INDEX), y
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beq mov_FAC1_MEM_end // for 0 no need to copy anything more
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// Copy first byte of mantissa
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iny
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lda FAC2_mantissa+3
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sta (INDEX), y
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// Copy the sign XXX try to optimize this part
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lda FAC1_sign
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bne !+
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lda FAC2_mantissa+3
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and #$7F
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sta (INDEX), y
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!:
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// Copy remaining parts of mantissa
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iny
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lda FAC2_mantissa+2
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sta (INDEX), y
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iny
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lda FAC2_mantissa+1
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sta (INDEX), y
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iny
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lda FAC2_mantissa+0
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sta (INDEX), y
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// Checked, that mov_FAC1_MEM works on real ROM too (at $BBD7),
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// and clears FACOV in a similar way as mov_FAC1_FAC2 does (not surprising)
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ldy #$00
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sty FACOV
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mov_FAC1_MEM_end:
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lda FAC1_exponent
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rts
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