started work on pseudorandom number generator

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FeralChild64 committed 2020-02-18 16:46:57 +01:00
1 parent 5d887217df
commit 103325cc53
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@@ -237,6 +237,7 @@ Floating point mathematical routines - not official, but well known and broadly
| `$BFED` | `exp_FAC1` | NOT DONE | |
| `$E043` | `poly1_FAC1` | NOT DONE | |
| `$E059` | `poly2_FAC1` | NOT DONE | |
| `$E0BE` | `rnd_generate` | DONE | |
| `$E264` | `cos_FAC1` | NOT DONE | |
| `$E26B` | `sin_FAC1` | NOT DONE | |
| `$E2B4` | `tan_FAC1` | NOT DONE | |
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@@ -76,7 +76,7 @@
.label FBUFPT = $71 // $71-$72 -- NOT IMPLEMENTED --
.label CHRGET = $73 // $73-$8A -- NOT IMPLEMENTED --
.label TXTPTR = $7A // $7A-$7B current BASIC statement pointer
.label RNDX = $8B // $8B-$8F -- NOT IMPLEMENTED --
.label RNDX = $8B // $8B-$8F random number seed
//
// Page 0 - Kernal area ($90-$FF)
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This is an important floating point math routine, see:
- https://www.atarimagazines.com/compute/issue72/random_numbers.php
XXX - try to find real-life example
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// A fast random generator, idea from:
// - https://codebase64.org/doku.php?id=base:32bit_galois_lfsr
//
// Output:
// - FAC1
//
// See also:
// - https://www.atarimagazines.com/compute/issue72/random_numbers.php
//
rnd_generate:
// Generate new 4-byte random number
asl RNDX+1
rol RNDX+2
rol RNDX+3
rol RNDX+4
bcs rnd_generate_copy
lda RNDX+1
eor #$B7
sta RNDX+1
lda RNDX+2
eor #$1D
sta RNDX+2
lda RNDX+3
eor #$C1
sta RNDX+3
lda RNDX+4
eor #$04
sta RNDX+4
// FALLTROUGH
rnd_generate_copy:
// Copy the number to FAC1, order changed on purpose
lda RNDX+3
sta FAC1_mantissa+0
lda RNDX+1
sta FAC1_mantissa+1
lda RNDX+2
sta FAC1_mantissa+2
lda RNDX+4
sta FAC1_mantissa+3
lda #$00
sta FACOV
sta FAC1_sign
lda #$80
sta FAC1_exponent
sta RNDX+0 // in case someone tries to use the float directly
jmp normal_FAC1