new SCNKEY now supports key repeating
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@@ -186,7 +186,7 @@
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.label GDCOL = $287 // color of character under cursor
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.label HIBASE = $288 // high byte of start of screen
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.label XMAX = $289 // max keyboard buffer size
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.label RPTFLG = $28A // -- NOT IMPLEMENTED --
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.label RPTFLG = $28A // whether to repeat keys (highest bit set = repeat)
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.label KOUNT = $28B // key repeat counter
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.label DELAY = $28C // -- NOT IMPLEMENTED --
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.label SHFLAG = $28D // bucky keys (SHIFT/CTRL/C=) flags
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@@ -18,9 +18,9 @@
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// - LSTX - matrix coordinate of last pressed key
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// - LSTSHF - previous status of SHFLAG
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// - MODE - flag, whether charset toggle (SHIFT+VENDOR) is allowed
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// - RPTFLG - whether key repeat is allowed
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// XXX add RPTFLG support
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// XXX add Commodore 128 keyboard support
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// XXX add Commodore 65 keybopard support
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// XXX add support for using joystick to move sursor keys
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@@ -110,9 +110,12 @@ scnkey_matrix_loop_next:
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dey
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bpl scnkey_matrix_loop
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txa // XXX switch registers upwards!!!
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tay
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// Scanning complete
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cpx #$FF
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cpy #$FF
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bne scnkey_got_key
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// FALLTROUGH
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@@ -126,16 +129,14 @@ scnkey_no_keys:
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rts
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scnkey_got_key: // .X should now contain the key offset in matrix pointed by KEYTAB
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scnkey_got_key: // .Y should now contain the key offset in matrix pointed by KEYTAB
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cpx LSTX
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cpy LSTX
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beq scnkey_handle_repeat // branch if the same key as previously
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stx LSTX
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sty LSTX
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// Reset key repeat counters - see [CM64] page 58
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lda #$04
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sta KOUNT
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lda #$10
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sta DELAY
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@@ -143,10 +144,12 @@ scnkey_got_key: // .X should now contain the key offset in matrix pointed by KEY
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scnkey_output_key:
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// Output PETSCII code to the keyboard buffer
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// Reinitialize secondary couter
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txa // XXX switch registers!!!
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tay
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lda #$06
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sta KOUNT
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// Output PETSCII code to the keyboard buffer
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lda (KEYTAB), y
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beq scnkey_no_keys // branch if we have no PETSCII code for this key
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@@ -154,18 +157,32 @@ scnkey_output_key:
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sta KEYD, y
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inc NDX
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// FALLTROUGH
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scnkey_done:
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rts
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scnkey_handle_repeat:
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// Handle repeat timer
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// Check whether we should repeat keys
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lda RPTFLG
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bpl scnkey_done // branch if we should do no repeat
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// First countdown (for the first repeat)
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lda DELAY
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beq !+
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dec DELAY
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rts
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!:
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// Second countdown (for both first and subsequential repeats)
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lda KOUNT
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beq !+
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beq scnkey_output_key // if second counter is also 0, we can repeat the key
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dec KOUNT
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!:
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// XXX
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rts
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