new SCNKEY is functionning, but probably needs different matrix format
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@@ -62,7 +62,7 @@ Note: vectors at `$0300` are not supported yet - for now only the locations belo
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| `(00306)` | `$A71A` | `QPLOP` | NOT DONE | some implementation exists, but not connected here |
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| `(00308)` | `$A7E4` | `GONE` | NOT DONE | some implementation exists, but not connected here |
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| `(0030A)` | `$AE86` | `EVAL` | NOT DONE | some implementation exists, but not connected here |
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| `($A000)` | | cold start | PARTIAL | |
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| `($A000)` | `$E394` | cold start | PARTIAL | |
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| `($A002)` | | warm start | PARTIAL | |
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<br />
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@@ -109,7 +109,7 @@ NOTE: Even the 'DONE' routines won't support features described as missing in on
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| `$FF96` | | `TKSA` | DONE | |
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| `$FF99` | | `MEMTOP` | DONE | |
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| `$FF9C` | | `MEMBOT` | DONE | |
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| `$FF9F` | | `SCNKEY` | DONE | could be better integrated with ROM (aliases) |
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| `$FF9F` | | `SCNKEY` | PARTIAL | future complete version has compatibility problems |
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| `$FFA2` | | `SETTMO` | DONE | |
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| `$FFA5` | | `ACPTR` | DONE | |
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| `$FFA8` | | `CIOUT` | DONE | |
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@@ -138,7 +138,7 @@ NOTE: Even the 'DONE' routines won't support features described as missing in on
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| `$FFE7` | `$F32F` | `CLALL` | DONE | |
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| `$FFEA` | | `UDTIM` | DONE | |
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| `$FFED` | | `SCREEN` | DONE | |
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| `$FFF0` | `$E50A` | `PLOT` | PARTIAL | |
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| `$FFF0` | `$E50A` | `PLOT` | DONE | |
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| `$FFF3` | | `IOBASE` | DONE | |
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| `($FFFA)` | | NMI vec | PARTIAL | |
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| `($FFFC)` | | RESET vec | PARTIAL | |
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@@ -17,16 +17,16 @@ PLOT:
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// - 'Duotris' game calls $E50C during startup screen initialization
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plot_set:
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sty PNTR
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stx TBLX
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jsr screen_calculate_line_pointer
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// XXX cursor blink might need to be handled too
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// FALLTROUGH to save one byte on RTS
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plot_get:
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ldy PNTR
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ldx TBLX
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rts
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@@ -20,6 +20,7 @@
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// - MODE - flag, whether charset toggle (SHIFT+VENDOR) is allowed
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// XXX add RPTFLG support
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// XXX add Commodore 128 keyboard support
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// XXX add Commodore 65 keybopard support
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// XXX add support for using joystick to move sursor keys
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@@ -58,7 +59,7 @@ scnkey_bucky_loop:
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sta CIA1_PRA
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lda kb_matrix_bucky_testmask, y
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and CIA1_PRB
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bne !+ // not pressed
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bne !+ // not pressed
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lda SHFLAG
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ora kb_matrix_bucky_shflag, y
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sta SHFLAG
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@@ -68,9 +69,14 @@ scnkey_bucky_loop:
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// Set KEYTAB vector
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jsr scnkey_via_keylog // XXX for some CPUs we have indirect jsr
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jsr via_keylog // XXX for some CPUs we have indirect jsr
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// Check if we have free space in the keyboard buffer
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lda NDX
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cmp XMAX
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bcs scnkey_no_keys // no space in keyboard buffer - do not waste time
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// XXX check if there is space in keyboard buffer
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// XXX check for joystick activity
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// Scan the keyboard matrix
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@@ -113,7 +119,7 @@ scnkey_matrix_loop_next:
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scnkey_no_keys:
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// XXX
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// Mark no key press
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lda #$40 // XXX adapt value for C128 and C65 keyboards
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sta LSTX
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@@ -122,18 +128,49 @@ scnkey_no_keys:
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scnkey_got_key: // .X should now contain the key offset in matrix pointed by KEYTAB
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cpx LSTX
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beq scnkey_handle_repeat // branch if the same key as previously
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stx LSTX
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// Reset key repeat counters - see [CM64] page 58
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lda #$04
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sta KOUNT
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lda #$10
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sta DELAY
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// FALLTROUGH
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scnkey_output_key:
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// Output PETSCII code to the keyboard buffer
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txa // XXX switch registers!!!
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tay
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lda (KEYTAB), y
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beq scnkey_no_keys // branch if we have no PETSCII code for this key
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ldy NDX
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sta KEYD, y
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inc NDX
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rts
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scnkey_handle_repeat:
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// Handle repeat timer
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.break
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lda KOUNT
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beq !+
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dec KOUNT
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!:
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// XXX
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rts
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scnkey_via_keylog:
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via_keylog:
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jmp (KEYLOG)
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#endif // no CONFIG_SCNKEY_TWW_CTR
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