added exponent alignment routine, fix for FAC1 normalization
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@@ -0,0 +1,169 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - align FAC1 and FAC2 exponents for addition
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/BASIC-ROM
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// XXX finish and test this
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add_align_exponents:
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// XXX assume here none of the exponents is 0, check if this is true for orignal ROMs
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lda FAC1_exponent
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cmp FAC2_exponent
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beq add_align_exponents_done // branch if exponents the same
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bcs add_align_exponent_FAC2
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// FALLTROUGH
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add_align_exponent_FAC1:
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// First check the exponent difference
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lda FAC2_exponent
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sec
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sbc FAC1_exponent
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cmp #$28
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bcs add_align_exponent_FAC1_zero // branch if difference is very high
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cmp #$08
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bcc add_align_exponent_FAC1_bit
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// FALLTROUGH
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add_align_exponent_FAC1_byte:
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// Add 8 to exponent, divide mantissa by 256
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lda FAC1_exponent
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clc
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adc #$08
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sta FAC1_exponent
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lda FAC1_mantissa+3
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sta FACOV
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lda FAC1_mantissa+2
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sta FAC1_mantissa+3
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lda FAC1_mantissa+1
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sta FAC1_mantissa+2
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lda FAC1_mantissa+0
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sta FAC1_mantissa+1
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lda #$00
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sta FAC1_mantissa+0
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beq add_align_exponent_FAC1 // branch always - next iteration
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add_align_exponent_FAC1_bit:
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// Increment exponent, divide mantissa by 2
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inc FAC1_exponent
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clc
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ror FAC1_mantissa+0
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ror FAC1_mantissa+1
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ror FAC1_mantissa+2
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ror FAC1_mantissa+3
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ror FACOV
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lda FAC1_exponent
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cmp FAC2_exponent
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bne add_align_exponent_FAC1_bit // branch if next iteration needed
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rts
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add_align_exponent_FAC1_zero:
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lda #$00
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sta FAC1_mantissa+0
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sta FAC1_mantissa+1
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sta FAC1_mantissa+2
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sta FAC1_mantissa+3
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sta FACOV
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lda FAC2_exponent
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sta FAC1_exponent
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// FALLTROUGH
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add_align_exponents_done:
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rts
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add_align_exponent_FAC2:
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// First check the exponent difference, Carry already set here
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lda FAC1_exponent
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sbc FAC2_exponent
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cmp #$20
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bcs add_align_exponent_FAC2_zero // branch if difference is very high
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cmp #$08
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bcc add_align_exponent_FAC2_bit
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// FALLTROUGH
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add_align_exponent_FAC2_byte:
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// Add 8 to exponent, divide mantissa by 256
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lda FAC2_exponent
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clc
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adc #$08
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sta FAC2_exponent
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lda FAC2_mantissa+2
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sta FAC2_mantissa+3
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lda FAC2_mantissa+1
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sta FAC2_mantissa+2
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lda FAC2_mantissa+0
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sta FAC2_mantissa+1
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lda #$00
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sta FAC2_mantissa+0
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beq add_align_exponent_FAC2 // branch always - next iteration
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add_align_exponent_FAC2_bit:
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// Increment exponent, divide mantissa by 2
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inc FAC2_exponent
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clc
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ror FAC2_mantissa+0
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ror FAC2_mantissa+1
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ror FAC2_mantissa+2
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ror FAC2_mantissa+3
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lda FAC1_exponent
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cmp FAC2_exponent
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bne add_align_exponent_FAC2_bit // branch if next iteration needed
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rts
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add_align_exponent_FAC2_zero:
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lda #$00
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sta FAC2_mantissa+0
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sta FAC2_mantissa+1
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sta FAC2_mantissa+2
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sta FAC2_mantissa+3
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lda FAC1_exponent
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sta FAC2_exponent
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rts
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@@ -0,0 +1,8 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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// Just a compatibility jump - our routine is longer than original one
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jmp add_align_exponents
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -19,11 +19,8 @@
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mov_FAC1_MEM:
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// Checked in the available documentation:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
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// that $22/$23 (INDEX+0 and INDEX+1) are at least sometimes used for pointer storage.
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// Confirmed by experimenting with original ROM that this is the case here too.
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// Original routines use $22/$23 location for a vector too, see here:
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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sty INDEX+1
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stx INDEX+0
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@@ -23,11 +23,8 @@
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mov_MEM_FAC1:
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// Checked in the available documentation:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
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// that $22/$23 (INDEX+0 and INDEX+1) are at least sometimes used for pointer storage.
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// Confirmed by experimenting with original ROM that this is the case here too.
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// Original routines use $22/$23 location for a vector too, see here:
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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sty INDEX+1
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sta INDEX+0
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@@ -26,11 +26,8 @@
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mov_MEM_FAC2:
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// Checked in the available documentation:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
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// that $22/$23 (INDEX+0 and INDEX+1) are at least sometimes used for pointer storage.
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// Confirmed by experimenting with original ROM that this is the case here too.
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// Original routines use $22/$23 location for a vector too, see here:
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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sty INDEX+1
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sta INDEX+0
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@@ -16,30 +16,32 @@
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normal_FAC1:
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lda FAC1_exponent
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beq normal_FAC1_end // branch if our float is 0
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beq normal_FAC1_end // branch if our float is 0
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lda FAC1_mantissa+3
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beq normal_FAC1_by_byte // branch if we can move the whole byte
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// FALLTROUGH
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normal_FAC1_check_mantissa_byte:
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lda FAC1_mantissa+0
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beq normal_FAC1_by_byte // branch if we can move the whole byte
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// FALLTROUGH
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normal_FAC1_check_mantissa_bit:
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lda FAC1_mantissa+0 // XXX optimize for 65CE02?
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and #$80
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bne normal_FAC1_end // branch if already normalized
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bne normal_FAC1_end // branch if already normalized
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// FALLTROUGH
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normal_FAC1_by_bit:
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// First check the current exponent
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// Decrement the exponent
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lda FAC1_exponent
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cmp #$01
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bne !+
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// Exponent is 1 - just mark the whole number as 0 and finish
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lda #$00
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sta FAC1_exponent
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rts
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!:
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dec FAC1_exponent
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beq normal_FAC1_end // exponent reached 0, nothing more to do
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// Multiply the mantissa by 2
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clc
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@@ -49,7 +51,7 @@ normal_FAC1_by_bit:
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rol FAC1_mantissa+1
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rol FAC1_mantissa+0
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bcc normal_FAC1 // branch if next iteration needed
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bcc normal_FAC1_check_mantissa_bit // branch if next iteration needed
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rts
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normal_FAC1_by_byte:
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@@ -63,19 +65,19 @@ normal_FAC1_by_byte:
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lda #$00
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!:
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sta FAC1_exponent
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beq normal_FAC1_end // branch if our float reached 0
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beq normal_FAC1_end // branch if our float reached 0
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// Now multiply the mantissa by 8 by moving the whole bytes
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lda FAC1_mantissa+2
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sta FAC1_mantissa+3
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lda FAC1_mantissa+1
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sta FAC1_mantissa+2
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lda FAC1_mantissa+0
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sta FAC1_mantissa+0
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lda FAC1_mantissa+2
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sta FAC1_mantissa+1
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lda FAC1_mantissa+3
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sta FAC1_mantissa+2
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lda FACOV
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sta FAC1_mantissa+0
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sta FAC1_mantissa+3
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lda #$00
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sta FACOV
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@@ -87,7 +89,7 @@ normal_FAC1_by_byte:
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ora FAC1_mantissa+2
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ora FAC1_mantissa+3
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bne normal_FAC1 // not 0 - branch to next iteration
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bne normal_FAC1_check_mantissa_byte // not 0 - branch to next iteration
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// Our mantissa reached 0 - mark exponent as 0 and finish
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