random seed initialization added, tweaked sequence generation

This commit is contained in:
FeralChild64 committed 2020-02-19 16:55:51 +01:00
1 parent 103325cc53
commit de605cd5ee
7 files changed
+119 -9

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@@ -237,6 +237,7 @@ Floating point mathematical routines - not official, but well known and broadly
| `$BFED` | `exp_FAC1` | NOT DONE | |
| `$E043` | `poly1_FAC1` | NOT DONE | |
| `$E059` | `poly2_FAC1` | NOT DONE | |
| `$E09A` | `rnd_A` | DONE | |
| `$E0BE` | `rnd_generate` | DONE | |
| `$E264` | `cos_FAC1` | NOT DONE | |
| `$E26B` | `sin_FAC1` | NOT DONE | |
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@@ -0,0 +1,8 @@
// #LAYOUT# X16 BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
// Stubs for Commander X16 support
rnd_seed_init:
jmp rnd_generate
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@@ -0,0 +1,5 @@
This is an important floating point math routine, see:
- https://www.atarimagazines.com/compute/issue72/random_numbers.php
XXX - try to find real-life example
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Random number generator routine
//
// Input:
// - .A (0 - reinitialize the seed with random value, $80 or above - create seed from FAC1)
//
// Output:
// - FAC1
//
// See also:
// - https://www.atarimagazines.com/compute/issue72/random_numbers.php
//
rnd_A:
cmp #$00
beq_16 rnd_seed_init
cmp #$80
bcc_16 rnd_generate
jmp rnd_seed_from_FAC1
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@@ -3,7 +3,7 @@
// #LAYOUT# * * #IGNORE
//
// A fast random generator, idea from:
// A fast pseudorandom generator, modified idea from:
// - https://codebase64.org/doku.php?id=base:32bit_galois_lfsr
//
// Output:
@@ -15,8 +15,6 @@
rnd_generate:
// Generate new 4-byte random number
asl RNDX+1
rol RNDX+2
rol RNDX+3
@@ -27,12 +25,15 @@ rnd_generate:
lda RNDX+1
eor #$B7
sta RNDX+1
lda RNDX+2
eor #$1D
sta RNDX+2
lda RNDX+3
eor #$C1
sta RNDX+3
lda RNDX+4
eor #$04
sta RNDX+4
@@ -41,23 +42,32 @@ rnd_generate:
rnd_generate_copy:
// Copy the number to FAC1, order changed on purpose
// Copy the generated number to FAC1, mangle it a little
lda RNDX+3
eor #$62
sta FAC1_mantissa+0
lda RNDX+1
eor #$4E
sta FAC1_mantissa+1
lda RNDX+2
sta FAC1_mantissa+2
lda RNDX+4
eor #$97
sta FAC1_mantissa+2
lda RNDX+2
sta FAC1_mantissa+3
// FALLTROUGH
rnd_generate_finalize:
lda #$00
sta FACOV
sta FAC1_sign
lda #$80
sta FACOV // just to prevent 0 after normalization
sta FAC1_exponent
sta RNDX+0 // in case someone tries to use the float directly
jmp normal_FAC1
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Initialize random seed using values from FAC1,
// afterwards generate random number in FAC1
//
rnd_seed_from_FAC1:
lda FAC1_mantissa+0
sta RNDX+4
eor FAC1_mantissa+1
sta RNDX+3
eor FAC1_mantissa+2
sta RNDX+2
eor FAC1_mantissa+3
sta RNDX+1
eor FAC1_exponent
sta RNDX+0
jmp rnd_generate
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Initialize random seed, afterwards generate random number in FAC1,
// try to gather as much entropy from different sources as possible
//
rnd_seed_init:
eor CIA1_TIMALO // timer used for IRQ generation, use potential entropy from .A
sta RNDX+3
txa // .X might contain some entropy
eor VIC_RASTER // lowest 8 bits of current raster line
sta RNDX+1
tya // .Y might contain some entropy
eor CIA1_TIMAHI
sta RNDX+4
lda TIME+0 // byte from jiffy counter might be useful too
eor SID_RANDOM // not sure if SID set correctly, but it will not hurt
#if CONFIG_MB_MEGA_65
eor VIC_XPOS // not sure if VIC-IV visible, but it will not hurt
#endif
sta RNDX+2
// RNDX+0 will be overwritten by generator
jmp rnd_generate